"territorial disputes strain your relationship"

tommytoxen

Warlord
Joined
May 7, 2012
Messages
298
Location
worksop
i don't get this. they settled near me, deliberately settled near me when they had LOADS of unclaimed space to the south, but they settled north near me....

so how are there territorial disputes when it was THEIR decision to settle there? i have no choice over where they settle :/

surely if they choose to deliberately settle near me then there is no tensions as they wanted to be there?
 
Maybe they settled towards you, because it is your territory that they want to take. It's a civ-eat-civ world out there, and you can't expect everyone to act nice.
 
Assuming it is an AI with an expansionist behaviour, that's normal. "Territorial disputes strain your relationship" just mean "they want your land", it doesn't matter who settled nearby who: you have cities where they want to have cities. Usually, having a bigger army make them change their mind.

[However, it might also be due to a bug. The algorithm for this is tweaked every 3 months or so. The general rule is that "if you see a suboptimal behaviour from the AI, you can make a Github issue about it, and it might help improving the algorithm next time someone tries to tweak it"]

And from a game design point, territorial disputes are why AI declare wars in the early games. We don't want the AI to sit passively during the first half of the game and only starting to declare war to each others when victory conditions are near. That's why this modifier is easily triggered.
 
Assuming it is an AI with an expansionist behaviour, that's normal. "Territorial disputes strain your relationship" just mean "they want your land", it doesn't matter who settled nearby who: you have cities where they want to have cities. Usually, having a bigger army make them change their mind.

[However, it might also be due to a bug. The algorithm for this is tweaked every 3 months or so. The general rule is that "if you see a suboptimal behaviour from the AI, you can make a Github issue about it, and it might help improving the algorithm next time someone tries to tweak it"]

And from a game design point, territorial disputes are why AI declare wars in the early games. We don't want the AI to sit passively during the first half of the game and only starting to declare war to each others when victory conditions are near. That's why this modifier is easily triggered.

ah that makes sense. there's territorial disputes because they want the actual land i've settled on.

i can live with that explanation makes perfect sense thanks :)
 
Assuming it is an AI with an expansionist behaviour, that's normal. "Territorial disputes strain your relationship" just mean "they want your land", it doesn't matter who settled nearby who: you have cities where they want to have cities. Usually, having a bigger army make them change their mind.

[However, it might also be due to a bug. The algorithm for this is tweaked every 3 months or so. The general rule is that "if you see a suboptimal behaviour from the AI, you can make a Github issue about it, and it might help improving the algorithm next time someone tries to tweak it"]

And from a game design point, territorial disputes are why AI declare wars in the early games. We don't want the AI to sit passively during the first half of the game and only starting to declare war to each others when victory conditions are near. That's why this modifier is easily triggered.


Not a bug. They want your stuff.
 
Not a bug. They want your stuff.
yeah i get that now makes sense :)

thanks for explanation guys. i always wondered why there were territorial disputes when they were choosing to settle near me and not vice versa.

come to think of it, in my last game, i was next to america. our borders touched but there was no territorial disputes. infact we were best friends all game.

it's babylon & germany i border now and they both have territorial disputes with me
 
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