Icmancin
WSNR Pte
Civilizaiton should have another aspect of modern life: terrorism. It affects everyone of us in some way and has affected history greatly. The idea I propose is simple.
Let's say (in this fictional game) Rome is occupied by Russia. The citizens of former Rome are very angered by this and now have started a rebellion. The rebellion has captured Veii and the rebel forces are quickly expanding. But soon come the T-34s and Rome is eliminated yet again. So the populace resorts to terrorism.
In Moscow, a group of armed Roman agents captures a bank. On your computer screen a popup occurs. It states: Roman terrorists have captured a bank in Moscow! They want 250 Gold and a free passage out of the city. If you do not give them 250 gold within 3 turns they will destroy the bank!
Option One: Pay the Gold, let the hostages go!
Option Two: We do not bow to terrorists.
If you select option one you lose the Gold and the terrorists leave, plain and simple. But your reputation is damaged (ie. you are a coward) ad the terrorists will continue to screw with you even more. Now if you select option two your reputation stays the same, or even gets better as you are a strong willed country. This gives you options to retaliate.
You can give the money within the three turns and suffer the penalties of option one. Or you can use Counter-Terror tactics on the. If you have a captured building you can send in your cities garrison to get rid of the Terrorists. Selecting a unit in a 'Terrorized City' would allow the option to 'Perform Counter-Terror Measures.' Now this is where it gets kinky.
A standard Land unit could use this. What would happen is a random calculaiton of the success. The type of unit, the amount of time it's spent in the city and how long it has been fortified all factor in. This also lets in a Counter-Terrorism promotion that give a +50% Bonus when conducting Counter-terror Measures. The possibilities include:
Success and termination of the threat.
Success but damage taken on the Counter-Terror Unit
Failure and loss of the Counter-Terror Unit and Captured Facility
Failure and loss of the Captured Facility
In our fictional story, Russia has called in a marine Unit with the Counter-Terror Promotion. The Marines successfully clear out the terrorists and earn Russia a temporary reputation bonus with all allies and neutrals. Allies and pro-Romans suffer a reputation loss. If Russia had used, sya just the Marines, the Marines would have lost and the Bank destroyed. The Marines would have survived but the Bank would have been lost.
What do you think of this? Good? Bad? Nuts? It owuld allow for a lot of possibilities. You could have Agents trained to do this against another country that you disliked even. I think it would be an exciting expansion to Civ4.
Let's say (in this fictional game) Rome is occupied by Russia. The citizens of former Rome are very angered by this and now have started a rebellion. The rebellion has captured Veii and the rebel forces are quickly expanding. But soon come the T-34s and Rome is eliminated yet again. So the populace resorts to terrorism.
In Moscow, a group of armed Roman agents captures a bank. On your computer screen a popup occurs. It states: Roman terrorists have captured a bank in Moscow! They want 250 Gold and a free passage out of the city. If you do not give them 250 gold within 3 turns they will destroy the bank!
Option One: Pay the Gold, let the hostages go!
Option Two: We do not bow to terrorists.
If you select option one you lose the Gold and the terrorists leave, plain and simple. But your reputation is damaged (ie. you are a coward) ad the terrorists will continue to screw with you even more. Now if you select option two your reputation stays the same, or even gets better as you are a strong willed country. This gives you options to retaliate.
You can give the money within the three turns and suffer the penalties of option one. Or you can use Counter-Terror tactics on the. If you have a captured building you can send in your cities garrison to get rid of the Terrorists. Selecting a unit in a 'Terrorized City' would allow the option to 'Perform Counter-Terror Measures.' Now this is where it gets kinky.
A standard Land unit could use this. What would happen is a random calculaiton of the success. The type of unit, the amount of time it's spent in the city and how long it has been fortified all factor in. This also lets in a Counter-Terrorism promotion that give a +50% Bonus when conducting Counter-terror Measures. The possibilities include:
Success and termination of the threat.
Success but damage taken on the Counter-Terror Unit
Failure and loss of the Counter-Terror Unit and Captured Facility
Failure and loss of the Captured Facility
In our fictional story, Russia has called in a marine Unit with the Counter-Terror Promotion. The Marines successfully clear out the terrorists and earn Russia a temporary reputation bonus with all allies and neutrals. Allies and pro-Romans suffer a reputation loss. If Russia had used, sya just the Marines, the Marines would have lost and the Bank destroyed. The Marines would have survived but the Bank would have been lost.
What do you think of this? Good? Bad? Nuts? It owuld allow for a lot of possibilities. You could have Agents trained to do this against another country that you disliked even. I think it would be an exciting expansion to Civ4.