Grey Knight
Old hacker
Having seen the fun one can have with privateers, I've been drooling to get my hands on a "terrorism" mod -- ground based troops who have "hidden nationality". Well, I did it!
I'd like some feedback as to balance. My general rule is to have the unit cost the same as the offensive unit of the era (i.e. cavary) but have only 2/3 the attack. Defense is half again of the attack rating (as bandits are usually easy targets for regular army). Another though would be to have them cheaper and weaker still...
Anyway, here are the units. All have hidden nationality, and are listed in upgrade order:
Unit (corresponding unit) - Tech & resources - cost A/D/M modifiers
Brigand (swordsman) - Iron - 30 2/1/1
Bandit (cavalry) - Economics / Horses / Saltpeter - 80 4/2/2 mounted
Guerilla (tank) - Radio - 100 10/6/1 ZOC all terrain
Terrorist (mod.armor) - Ecology
- 120 16/8/1 all terrain
Thoughts? The AI will build these as offensive units. I'm not sure if it will use them for sneak attacks though.
I don't have groovy graphics. The terrorist is Dark Sheers, as is the Bandit. The brigand is a copy of the swordsman, and the guerilla is a copy of the paratrooper. If someone wants to make "hidden nationality" copies of these that would be great
Cheers,
Shawn

Anyway, here are the units. All have hidden nationality, and are listed in upgrade order:
Unit (corresponding unit) - Tech & resources - cost A/D/M modifiers
Brigand (swordsman) - Iron - 30 2/1/1
Bandit (cavalry) - Economics / Horses / Saltpeter - 80 4/2/2 mounted
Guerilla (tank) - Radio - 100 10/6/1 ZOC all terrain
Terrorist (mod.armor) - Ecology

Thoughts? The AI will build these as offensive units. I'm not sure if it will use them for sneak attacks though.
I don't have groovy graphics. The terrorist is Dark Sheers, as is the Bandit. The brigand is a copy of the swordsman, and the guerilla is a copy of the paratrooper. If someone wants to make "hidden nationality" copies of these that would be great

Cheers,
Shawn