Texas Towers

MarineCorps

Explosion!
Joined
Jun 26, 2003
Messages
8,187
Location
Cape Cod
I think that a good idea for c3c is Texas Towers. Texas tower are radar stations that are on the water they would act like radar tower on water.
 
yeah maybe you could build in a coastal city but it is not activated, then, when it is where you want it to be you activate it and it becomes immoble...but you cant do that in the editor sry...

that would also make sea mines more realistic and easier for the AI... oh well thats just my idea
 
feh, I think we should leave sea tiles alone, the AIs' land, and those who just automate workers land looks like hell in a hand basket (thanks who ever recentlly used that expression on the forums :goodjob: )anyway, no need I think to make the 7 seas look like crap too....
 
no but war has played a huge part in creating the world we live in today. It is for this reason it should be included in the game and feature heavily. I agree that it shouldn't turn into a command and conquer style game but improvements can still be made. Like the quote- didn't hear it tho, mind you he's slightly overshadowed by George Dubya's mistakes. Some of those are hilarious
 
Originally posted by Ian Beale
no but war has played a huge part in creating the world we live in today.

A dramatic part, but incomperable to the impact of farming, trade, literature, etc. It's a real challenge to make an engaging game about these things. I fear the game slipping into just another wargame.

I'd welcome texas towers if the game included like details that weren't war related.
 
no i agree, i like Civ because it combines my favourite aspects from loads of different games. All i'm suggesting is that we have more options in different areas of the game to increase its realism. This is why i want more natural resources etc.. and wonders- i'm sorry if i appear obsessed with war but i believe this part of the game can be improved. The same applies to trade and diplomacy.
 
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