Text and Config text - please explain what

Eltoshan

Chieftain
Joined
Jul 21, 2012
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14
(Sorry about the title I accidentally hit Enter instead of spacebar while typing :sad::sad: )

From past experiences debugging my own stupidity, *most* of my problems seem to come from missing/misspelled game text defines (lol). I modded casually in Civ 5 yet I *still* don't comprehend the difference between "text" and "config text" and which are absolutely essential to define for a custom civ.

I like to build a single custom civilization and test and tweak different combos of unique traits/buildings/improvements/units/etc for it to try and make it as fun to play as I can while maintaining a decent balance. So I oftentimes have a working build that disappears from the game after changing a unique item, and when I figure out that my problem was a mistake in my "text" or "config text" files, it seemingly makes no sense to me why the text became relevant for one thing but not the other.

ALSO!!: Before Modbuddy released, I copied .modinfo templates and edited as needed. Now that Modbuddy is out, how does that change? In Civ 5 I remember having to do that whole "UpdateDatabase - Buildings.xml..... UpdateDatabase - Units.xml.... etc" thing. Is that necessary again and is it the same process?

My civ adds a "custom" unit, building, and improvement. Hopefully I explained this problem adequately, I'm a little tired as I typed this. Thanks for any help!
 
Last edited:
Text is where you store the text definitions for the In-Game Actions
Config Text is where you store the text definitions for the FrontEnd Actions

With this said, yes you do need to do the whole Update, which now is divided in In-Game and FrontEnd Actions. Basically FrontEnd is the game setup and In-Game relates to the gameplay itself.
 
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