Aidence
The Archduke
- Joined
- Nov 23, 2013
- Messages
- 224
Hey, so I am making a civ and it appears in game but the config and maybe the gameplay text doesn't work. I don't know what I'm doing wrong. Here is my code for my config text and .modinfo:
Spoiler :
Code:
<Mod id="8581c405-8a84-42cc-b6bb-a707ce10ba88" version="1">
<Properties>
<Name>Kingdom of Jerusalem</Name>
<Teaser>Adds the Kingdom of Jerusalem as a playable civilization.</Teaser>
<Description>Adds a whole new civilization to the game that you can play as: the Kingdom of Jerusalem.</Description>
<Authors>Aidence the Lionheart</Authors>
</Properties?>
<Components>
<LocalizedText id="JERUSALEM_GAMEPLAY_TEXT">
<Items>
<File>Text/Jerusalem_ConfigText.xml</File>
<File>Text/Jerusalem_GameplayText.xml</File>
</Items>
</LocalizedText>
</Components>
<Settings>
<Custom id="JERUSALEM_CONFIG_DATA">
<Items>
<File>Data/Jerusalem_ConfigData.xml</File>
</Items>
</Custom>
</Settings>
<Files>
<File>Data/Jerusalem_ConfigData.xml</File>
<File>Text/Jerusalem_ConfigText.xml</File>
<File>Data/Jerusalem_GameplayData.xml</File>
<File>Text/Jerusalem_GameplayText.xml</File>
</Files>
</Mod>
Code:
<GameData>
<BaseGameText>
<Row Tag="LOC_CIVILIZATION_KINGDOM_OF_JERUSALEM_NAME">
<Text>Jerusalem</Text>
</Row>
<Row Tag="LOC_LEADER_BALDWIN_IV_NAME">
<Text>Baldwin IV</Text>
</Row>
<Row Tag="LOC_TRAIT_CIVILIZATION_CRUSADER_STATE_NAME">
<Text>Crusader State</Text>
</Row>
<Row Tag="LOC_TRAIT_CIVILIZATION_CRUSADER_STATE_DESCRIPTION">
<Text>Units receive a combat bonus against players following other religions. Additional Military policy slot.</Text>
</Row>
<Row Tag="LOC_TRAIT_LEADER_THE_LEPER_KING_NAME">
<Text>The Leper King</Text>
</Row>
<Row Tag="LOC_TRAIT_LEADER_THE_LEPER_KING_DESCRIPTION">
<Text>Baldwin IV’s units heal up to fifty HP when they eliminate a unit. Builds Encampment and Holy Site districts in half the time.</Text>
</Row>
<Row Tag="LOC_TRAIT_LEADER_THE_LEPER_KING_ALT_DESCRIPTION">
<Text>Baldwin IV’s units heal up to fifty HP when they eliminate a unit. Builds Encampment and Holy Site districts in half the time.</Text>
</Row>
<Row Tag="LOC_BUILDING_TEMPLAR_HOUSE_NAME">
<Text>Templar House</Text>
</Row>
<Row Tag="LOC_BUILDING_TEMPLAR_HOUSE_DESCRIPTION">
<Text>A building unique to Jerusalem. Replaces the Bank and is Available with the Stirrups technology.</Text>
</Row>
<Row Tag="LOC_UNIT_CRUSADER_NAME">
<Text>Crusader</Text>
</Row>
<Row Tag="LOC_UNIT_CRUSADER_DESCRIPTION">
<Text>Jerusalemite unique C era unit. Pushes defending enemy units back from their hex in any battle where they score more damage. Defenders that cannot retreat suffer additional damage.</Text>
</Row>
</BaseGameText>
</GameData>