TF2 Update discussion

Having not been able to play while I download two games I bought off steam (even when paused, my ping excedes 300-400), what is the air burst?

I think it's officially called the compression tank, but it's a new addition to the standard flamethrower. Right click and a big puff of air shoots out the front. It doesn't do any damage, but it can reflect grenades and rockets back at the enemy. It's really awesome. No more cheapo demoman kills. When you reflect a regualr grenade (not a sticky), it changes to your team's color, so you can kill a demo with is own grenade. It can also be used to push people around; helpful when spies run up on you or if someone is standing on an edge.

It eats up ammo really quick and has a kind of slow recharge, so it works without being too spammy. One of the downsides of the backburner is that it doesn't have one of these.
 
Its no fun playing a pyro when everyone else is :(

I like the Fastlane map and new Pyro stuff. Great improvements to CTF_Well as well.
 
Its no fun playing a pyro when everyone else is :(

I don't think the pyro wave will last as long as the medic one did. The acheivements are much easier this time around, and you don't even need to get all of them.
 
I think it's officially called the compression tank, but it's a new addition to the standard flamethrower. Right click and a big puff of air shoots out the front. It doesn't do any damage, but it can reflect grenades and rockets back at the enemy. It's really awesome. No more cheapo demoman kills. When you reflect a regualr grenade (not a sticky), it changes to your team's color, so you can kill a demo with is own grenade. It can also be used to push people around; helpful when spies run up on you or if someone is standing on an edge.

It eats up ammo really quick and has a kind of slow recharge, so it works without being too spammy. One of the downsides of the backburner is that it doesn't have one of these.

It's also really good at removing stickies from your path if a demo has just left a lot of stickes on a point.
 
Pyro really needed this update as Pyros sadly tended to be quite ineffective before. Hopefully now they will be a threat rather than a muffled flamey annoyance.

Meet the Sniper was excellent, too. Probably the most well made of all the 'Meet the..' videos.

Be polite, be efficient, have a plan to kill everyone you meet :cool:
 
They weren't a threat before because people didn't use them effectively. I myself and I have seen others use them to great effectiveness, and ubered pyro is a force to be reckoned with, especially when you have both an uber and kritz on you!
 
Even when used properly they were usually not as useful to the team as a Soldier, Heavy or Demoman would be in the same situation IMHO. Problem was that even when ambushing they would frequently get gibbed with a couple good rocket blasts and die without being able to make any meaningful impact (and I think Valve have recognised this with the Pyro buff that has come with the Pyro pack)
 
Which is better, flamethrower + compression blast or the backburner?

I'd take the air blast any day. The backburner is really good, but I like bouncing rockets and grenades so much more.
 
I haven't had enough experience with either of them to make a judgement at this point, though I suspect I will end up prefering the Backburner.
 
I just want this Pyro thing to stop. I haven't been able to play a Pyro for a full round since the update. Whenever I do select a Pyro at the beginning of a map three or four other people still select the Pyro after me. Even when no one on the team is playing a Soldier and Demoman.

I can't even play a Soldier anymore because that was all I was playing at first to try to keep the teams somewhat balanced and I'm sick of it. I don't remember how long it took to balance out the medic update, but for this Pyro fan its been too long already.
 
The airblast is fun, but you really need the extra 50 health now, as there is NO damage reduction anymore, and the backburner iws still bugged as I am often killing peoplewith crits when they are facing me and vice versa as well as being killed and killing people with it (even with the extra 50 health) in 1/100th of a second or something like that.
 
I absolutely hate the backburner. +50 health and a critical from behind results in me dead in half a second and not being able to do anything to fight back at all. I really dont see too many situations where id prefer the original flamethrower over the backburner.

I like the axtinguisher, mainly because its a bit hard to use (if your on fire your probobly going to run.)

The flare gun is designed soley to make the snipers day a living hell. :mad:
 
The flare gun is just fun :) I've acctually gotten kills with it, but it is mroe of a situational weapon, as the shotgun is far more lethal. sirtommygunn, you need to learn how to avoid turning your back to pyros then.
 
Ok, after some fairly extensive play-testing, the backburner is very useful against heavys, scouts, other pyros, engis, and the occasional suicidal sniper. However, Soldiers, Demomen, and Medics are best countered using the compression blast (medic because you blow him away from his protection/ubermate)
 
The airblast is fun, but you really need the extra 50 health now, as there is NO damage reduction anymore, and the backburner iws still bugged as I am often killing peoplewith crits when they are facing me and vice versa as well as being killed and killing people with it (even with the extra 50 health) in 1/100th of a second or something like that.

Backburner crits when facing front is fixed in today's update. Also, heavy is confirmed as the next class getting unlockables.

With airblast it got a lot easier (as in: doable) to defend the last cap on gravelpit. I like that, a change for the better. I don't use the backburner because in 6v6 crits are disabled anyway, so I rather practice with the airblast.

BTW, shouldn't this thread be merged with the old TF2 thread?
 
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