gmaharriet
Ancient Crone
@scoutsout - I'm delighted to meet you after having followed your great posts in GK02 and Clive1. Glad to see you're back!
Only played the first 2 turns and it's time to evaluate our income, research and what to do with our specialists, not to mention the upcoming battle for Eridu.
Turnlog: Preturn - 850ad - Move settler in Caughnawaka to south for settling. worker move. Press enter.
IT - Bab musket moves next to Sparta. Salamanca cavalry -> cavalry, Smelly cavalry -> cavalry, Niagra Falls harbor -> cannon (because I don't know what to do with it. can be changed later.) Kawauka harbor -> cannon for the same reason. Greeks start Shakespeare's.
1. 860ad - send military south and one cannon escorted by cav can't move due to greek unit in the road. Move cannon into Sparta redlining Bab musket and finish him off with cav. Move several units and 1 cannon S, but leave LB, musket and 4 cavs to guard the other cannon in Sparta. Found Waystation -> worker. worker moves. Move galley near Abydos, but outside border, to watch what's they're doing after ROP expires. Join settler to Bedeville, reducing Smith's from 11 to 9. Magnetism next turn, but cannot lower research. Currently 219 in kitty and earning +203.
IT - Our military S of Athens attacked by Bab cav who retreats. Change of Age and select Steam Power in 6 at 90%, but end of GA will likely reduce that next turn. HB cav -> cav, Eotin Bay cav -> cav. Babs and Persia are up Nationalism, Medicine and Music Theory. Abe has only Music and Hammi has almost all the money at 144g.
2. 870ad - Larsa unhappy, so change taxman to clown to make the other citizen content. Kill Bab cav with our elite cav, but no leader and a couple of hit points lost, so send him back to Sparta to heal. Garrison heads S within 2 tiles of Eridu. various worker moves, including moving a musket and 3 slaves out of Egyptian territory. Send units south. We've not received a notice that our GA has ended, but with Steam Power still in 6, we have 424g and -87g. A check of F4 shows that our ROP with Cleo has expired.
Most recent Mapstat trade screen
Our southern front
Near Uridu there are 6 cannon, 8 cavs, 1 musket. S/W of Sparta are 2 cavs, including 1 wounded elite. Inside Sparta are 1 LB, a wounded musket, 2cavs. At various points en route (shown in above pic) are 3 cavs, 2 cannon, 1 musket.
Have discovered I cannot spell in turnlogs, but have made all 20 or so corrections...I think.
Edited to add the save.

Only played the first 2 turns and it's time to evaluate our income, research and what to do with our specialists, not to mention the upcoming battle for Eridu.
Turnlog: Preturn - 850ad - Move settler in Caughnawaka to south for settling. worker move. Press enter.
IT - Bab musket moves next to Sparta. Salamanca cavalry -> cavalry, Smelly cavalry -> cavalry, Niagra Falls harbor -> cannon (because I don't know what to do with it. can be changed later.) Kawauka harbor -> cannon for the same reason. Greeks start Shakespeare's.
1. 860ad - send military south and one cannon escorted by cav can't move due to greek unit in the road. Move cannon into Sparta redlining Bab musket and finish him off with cav. Move several units and 1 cannon S, but leave LB, musket and 4 cavs to guard the other cannon in Sparta. Found Waystation -> worker. worker moves. Move galley near Abydos, but outside border, to watch what's they're doing after ROP expires. Join settler to Bedeville, reducing Smith's from 11 to 9. Magnetism next turn, but cannot lower research. Currently 219 in kitty and earning +203.
IT - Our military S of Athens attacked by Bab cav who retreats. Change of Age and select Steam Power in 6 at 90%, but end of GA will likely reduce that next turn. HB cav -> cav, Eotin Bay cav -> cav. Babs and Persia are up Nationalism, Medicine and Music Theory. Abe has only Music and Hammi has almost all the money at 144g.
2. 870ad - Larsa unhappy, so change taxman to clown to make the other citizen content. Kill Bab cav with our elite cav, but no leader and a couple of hit points lost, so send him back to Sparta to heal. Garrison heads S within 2 tiles of Eridu. various worker moves, including moving a musket and 3 slaves out of Egyptian territory. Send units south. We've not received a notice that our GA has ended, but with Steam Power still in 6, we have 424g and -87g. A check of F4 shows that our ROP with Cleo has expired.
Most recent Mapstat trade screen

Our southern front

Near Uridu there are 6 cannon, 8 cavs, 1 musket. S/W of Sparta are 2 cavs, including 1 wounded elite. Inside Sparta are 1 LB, a wounded musket, 2cavs. At various points en route (shown in above pic) are 3 cavs, 2 cannon, 1 musket.
Have discovered I cannot spell in turnlogs, but have made all 20 or so corrections...I think.

Edited to add the save.