After the initial scouting of a map, I find that I have a pretty good-sized peninsula that I can cut off from the rest of the civs, and on my peninsula and safe from the other civs I got Stockholm for artist-class GPPs and science, Nan Midol for tons of culture, and Zanzibar for amenities and cash flow. So I figure I'm going for a culture victory. The X-factor is a neighboring civ, America - Washington is placed at a bottlenecking chokepoint that cuts off my peninisula. Also, Genghis, who I don't want to deal with in a tourism game, is on the other side of America so they serve as a buffer.
So I expand towards Washington, and one city that's adjacent to Washington gets its population really high through Magnus-chopping marshes and rainforests and has a couple of farm triangles, and then I prioritize expanding along the western coast (I'm on the eastern side of the map) to prevent embarked settling. America declares war, I take Washington and leave him with a 2 rubbish cities between Washington and the Mongols. I build up Washington to a degree, and that other city has really high population.
For...
the...
entire...
remainder...
of...
the...
game...
Genghis declares on the remnants of America -> he takes the two rubbish cities -> the loyalty pressure from my high pop cities make them revolt in a few turns (faster than his units can heal) -> I refuse to take them and leave them as free cities -> Genghis takes them again and they revolt again.... rinse and repeat until I win my culture victory.
This system needs a rework.
So I expand towards Washington, and one city that's adjacent to Washington gets its population really high through Magnus-chopping marshes and rainforests and has a couple of farm triangles, and then I prioritize expanding along the western coast (I'm on the eastern side of the map) to prevent embarked settling. America declares war, I take Washington and leave him with a 2 rubbish cities between Washington and the Mongols. I build up Washington to a degree, and that other city has really high population.
For...
the...
entire...
remainder...
of...
the...
game...
Genghis declares on the remnants of America -> he takes the two rubbish cities -> the loyalty pressure from my high pop cities make them revolt in a few turns (faster than his units can heal) -> I refuse to take them and leave them as free cities -> Genghis takes them again and they revolt again.... rinse and repeat until I win my culture victory.
This system needs a rework.