Abade69
Chieftain
- Joined
- Nov 2, 2016
- Messages
- 40
Good post. Totally agree. IUPT looks good on paper but by medieval times is an absolute chore.
We can argue forever about stacks or carpets, but one thing is quite clear, by BTS the AI could give you a damn fine game, I refer to my post from June 2008 BTS Civ4:
One reason for signing up on this forum was to tell of my epic "D-Day"-esque struggle for survival against the enemy. Unfortunately I cannot recall who the leader was but it shouldnt detract from a truly awesome effort from the AI on Noble level.
I was ticking along nicely going for culture/diplo victory, had one side of a continent, fairly good relations with all, especially my neighbours, when all of a sudden out of nowhere the "Trumpets of Woe" echo around me and the AI drops in about 10 paras behind my lines, who break up roads/mines etc(all on hills with Guerilla 1) cutting supply.
I am sort of ready for war ,but not the blitz that comes with it, almost my own tactics or human in cunning, a fake attack from the sea side of my territory then smaller SoD's aimed at each of my border cities!!!!
I lost 2 cities straight away because I couldnt reinforce(paras). Didnt want to bother with them as I couldnt afford the losses and had to focus on cities.
I just about saved the 3rd city and the AI lost momentum, luckily I was close to Industrialisation so let my Shermans do the talking after I had recovered from the initial losses.
Of course it was a great blow to my ego and with my people right behind me, (and Mr Sherman), liberated the lost cities and cranked up war production to take revenge, battering them into the ground over a long protracted war, that'll teach 'em.
In the end I lost, someone won a diplo vic but I still chuckle thinking about all those para drops, dont think I've ever seen anything like it since.
I still remember my reactions to the enemy moves in that game, surprise, shock, awe, respect. To use the paras to pillage my production and cut off re-enforcement. The fake landings. The smaller SOD's on 3 cities at once.
I can not recall such a story in Civ5 or Civ6 ( with far fewer diverse military units).
For the last 6 years we have just had a very large obvious build up of ridiculous amounts of (usually obsolete) units, milling around borders before the inevitable "surprise" war.
I really thought that Civ6 would be the time to move to limited units based on government/war footing/finance or other mechanic and change to a smaller tactical map for battles.
The thing that kills Civ6 for me at the moment is the amount of non-combat units that clutter the map. Even after the ridiculous 3 charge builders disappear until you make ANOTHER one (who thought that would be fun?)
"Limited" is the keyword here
