The AI's early attacks

While I play at a low level (Noble), I must say that I have found the AI a bit more aggressive at the beginning in .32. IN my last complete game Doviello put togther a devastating attack early on against the ELohim and Bannor with Lucian and a bunch of axemen. They took out the two other civs with that. IN the last game I am playing the Baselraphs rushed Luchurip, though they could only take one city, so it was not a great success.
 
I was playing LAN the other day with a friend who got rushed. He only had two warriors, each in a separate town. He built more defenders next game :p
Haven't noticed any intelligent pillaging yet.
 
I was playing LAN the other day with a friend who got rushed. He only had two warriors, each in a separate town. He built more defenders next game :p
Haven't noticed any intelligent pillaging yet.

:lol: @ your friend. Obviously he's new to FfH :D

Anyways, I think most of the time AI pillaging is the result of a stack of mixed-speed units, so after the stack exhausts the movement of its slowest units everything left tries to pillage the tile they're parked on. I've only seen dedicated, independent pillagers a few times, mostly stragglers from the decimation of an attack stack.
 
Yeah, I tossed a post in the AI thread about some weird behavior I witnessed during one of these, but seriously, Charadon is dangerous now if you're not looking out for him; he even coordinates with the barbarians to a certain extent.

It's done a lot to make FFH entertaining again, at least for me. I just wish the computer came a little better prepared - I'm going to slaughter a stack of 6 warriors and scouts, more often than not, even if all I was doing was massing warriors to guard my next settler.
 
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