
I know everyone wants it so I'll just put this here to get the ball rolling.
I made a rough outline of what I feel would be a feasible SMAC inspired mod for BE. There's still quite a bit of stuff to fill in...
OUTLINE
Spoiler :
Overview
Alpha Centauri (working title) is a total conversion mod for Sid Meier's Civilization: Beyond Earth (BE) that draws inspiration from Sid Meier's Alpha Centauri (SMAC). The mod will take the lore and possibly some of the mechanics of SMAC and fuse it with the gameplay of BE.
Factions
Spartan Federation
+Military
-Economy
Gaia's Stepdaughters
+Health
University of Planet
+Research
-Military
Peacekeeping Forces
+Health
Human Hive
+Industry
Lord's Believers
+Military
-Research
Morgan Industries
+Economy
-Military
Native Animal Life
The only creatures that need mentioning on the planet are mindworms and they come in 3 variants:
Mind Worms
Land based melee unit
Isle of the Deep
Sea based melee unit
Locusts of Chiron
Flying melee unit
Each mindworm variant will come in 3 flavors: young, mature, elder (weakest, strongest)
Global Resources
Nutrients
Required for city growth, acquired the same way as in BE
Minerals
Required for manufacturing units and base buildings, acquired the same way as in BE
Energy
Currency, acquired the same way as in BE
Culture
Required for border expansion and acquiring virtues, acquired the same way as in BE
Pollution
Pollution determines the level of intensity that you're faction is attacked by native life forms. Pollution is acquired from building certain buildings and tile enhancements. It can be reduced by researching technologies, building certain buildings and tile improvements, and gaining affinities.
Terrain and Features
Most terrain features from BE will be kept.
The mod will introduce 1 new tile feature: Xenofungus
Initially Xenofungus will only provide a defensive bonus to units defending in it but will yield resources as technologies are unlocked. Xenofungus cannot be terraformed until the appropriate technology is unlocked. Bases cannot be built on Xenofungus.
Terraforming and Enhancements
Will largely be the same as BE.
Wishlist include being able to change tile elevation, planting forests that expands into undeveloped tiles, and building enhancements that affect surrounding tiles.
Unity Pods and Monoliths
Unity Pods are goodie items that are scattered throughout the map. They behave exactly like BE's Pods.
Monoliths are structures of unknown origins that can be investigated with explorers to gain benefits such as research or culture. Monoliths are removed once they've been investigated(?)
Technologies
The names will be changed to use the original technologies from SMAC, but the benefits will be similar to BE.
Buildings
Will largely stay the same with new names and a few tweaks to reflect some of the mod's additions.
Secret Projects
Will largely stay the same with new names and a few tweaks to reflect some of the mod's additions.
Affinity
It'll probably be renamed or removed altogether.
Virtues
Same as Beyond Earth
Units and Structures
Will largely stay the same with new names and a few tweaks to reflect some of the mod's additions. Art assets will reflect the designs of the original Alpha Centauri game.
Unit upgrading will probably happen once a particular technology is researched or a particular amount of tech is researched.
Orbital Layer
It'll behave the same way but won't be available until the appropriate tech is researched.
PROGRESS
Spoiler :
Remade all of the SMAC factions, buildings, and technology icons as vectors. Currently in the process of learning how to mod BE.
I'm open to suggestions with this mod. I'm more of an artist than a programmer or designer so if you're interested in helping out, just make a post. Not really in any state to get organized just yet.