The Ancient Mediterranean Mod (TAM) - Large Map ver 2.5j

OK, then please try to play tomorrow. There has been much discussion but if anything is still unclear, please post. Top priority goes to getting contacts and buying Monarchy for a reasonable price with a possibility of acquiring Math and continued preparation for war by building warriors and stockpiling cash. We'll sac the slave just before we ready to upgrade.
 
Yes, let's make sure to wait until after the revolt and new governemtn comes in to do that.
 
Yes, by all means go ahead and play as soon as you have time. Grs apparently will be also happy to be able to play over the weekend. So, if you can play tomorrow, it would be great.
 
I can and will play on sunday evening, 21:00. So, if GRS can do a turn in between, that's fine with me.
 
Is there a reason why I shouldn't buy Monarchy from the Phoenicians for 23gpt, 1000gold and wools (and trade it for math soemwhere else), ASAP, and get into anarchy??
 
It might be that the price goes down substantially once we get a few more contacts. It is a rather heavy investment which will essentially hamper our upgrades. Please use your own judgement on the matter though. But keep in mind we need about 40-50 upgrades from warriors to peltasts to wage successfull war over Rome. And first level techs in the next era are not tradeable so there is no brokering there at least until we can capture TGL.
 
We should have contact with Kolchis on the Black Sea and Israel east of Egypt in 3-5 turns, which will bring the price down, and with Sea and Carthage within 2-4, which will give us further trade opportunities. We do not need 40-50 Peltasts to begin war. 20-30 will suffice, as we can reinforce buring the coming Golden Age. A Peltast army would do some damage!
 
2200 BC, pre-turn.
I decide to go for Monarchy soon. I also think it is better to pop some culture now in Vetulonia. On the longer run, we will need the money to get back into the tech race. The TGL is nice, and I DO think we should go for it, but it will take some turns!
I also focus on connectng the western 2 cities.

2350 BC; We sell TL to the (I really forgot who...) for 124 gold and sme gpt.

IT: Agamemnon wants 66gold, while he has a settler, guarded 1 warrior, in our lands. I tell him to piss off, and kinda hope he declares. They are pretty weak with their 2 city core. He backs down :( .

2300 BC; We sell TL to Hittites for 50 gold and 4gpt; Math to Germans for 124 and 5gpt.
2250 BC; We sell math to the goths for 167 gold, 5gpt and 2 workers.
2200 BC; Monarchy sold to Gallia for 287 & 12 gpt. To Mycaena for 123 & 12gpt. We are a monarchy now. 70% research towards mapmaking (46 turns), in order to get the ships that will transport 4 units. Rush a warrior in Volaterrea (uncomected), since it will grow to size 2 in one turn. Upgrade warriors to Peltasts.
2150 BC; We sell poly to the sea peoples for 170 & 11gpt.

IT: Britons want monarchy. :lol: No way. They declare war.

2000 BC; Not much, apart from meeting the babs.
IT: sell math to seapeoples
1975 BC; Sell monarchy to goths for 60 gold and two workers.
1950 BC; Sell alpha to Schyths for 100%5gpt.
1925 BC; We sell monarchy tp Kochis for 213 , wood and furs.
1900 NBC; not really much.

Summary:
We are at war with the Britons. I do not expect a single unit to come near, but you never know.
Some Peltasts are on the auto-move to a position in the southwest. I suggest the next players moves the few 3/3 peltats to the north, to deal with wandering Roman units. Once there are 15 4/4 Peltats in Vetulonia, and 10 in the southwest, and a few up north, we should have a go, I guess.

Da Save
 
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