The back door

bassist2119

Warlord
Joined
Jul 19, 2006
Messages
218
I've noticed an interesting trend the AI seems to follow. While at war, they seem to always focus on taking, or more often retaking, one particular city and ignore secondary assault routes. They form a stack of units, attempt to assault one city, fail, then assault that same city after amassing a second squad. Repeat ad infinitum.
An obvious counter to this :wallbash: counterattack mentality is to have 2 (or more) stacks attack and progress through different routes, often at opposite ends of their empire. This has been quite successful for me, even making substantial progress against a foe that I was outclassed by.
The punchline often seems to be which cities the AI prioritizes. In one particular case, I had taken two neighbor AI cities. One had pretty decent tiles, the other had only slightly inferior tiles, but was 1.) a holy city 2.)home of a wonder (Parthenon) and 3.)most importantly, their only source of metal, empire-wide.
In that case, the AI continually tried to retake the first city, limited to HAs and archers since losing the second substantially reduced their military options. I simply added an additional spear to the base and one spear covering a resource hill. I then watched enemy HA's attempt to take the city in similar fashion to lemmings walking off a cliff. All further reinforcements joined the second assault group, which took the rest of the AI empire and encountered no resistace en route.
Two questions: 1.) Has anyone else noticed this, "We want THAT city and will turn a blind eye to all other military action" mentality of the AI? 2.) If I'm not alone in this, has anyone figured out the AI's bizarre prioritization?
 
bassist2119 said:
Two questions: 1.) Has anyone else noticed this, "We want THAT city and will turn a blind eye to all other military action" mentality of the AI? 2.) If I'm not alone in this, has anyone figured out the AI's bizarre prioritization?

I have noticed.

Seems the game engine nations obsess over particular cities more than they used too. It is way over my head to figure out why though, but thought I would at least confirm similar observations of your hypothesis.
 
The AI does seem to have two priorities in war.

First is to take a particular one of your cities. Some times its not even an important city. It may not be a great production/science/commerce city. Just a mediocre, run of the mill city. Often seems to be chosen because of the proximity to the AI's capitol.

Second is to retake any city you take from them. That's why, when I'm invaded, my first reaction (after quickly protecting my cities) is to take one of theirs. Then they waste all their troops attacking what you just took from them until you sue for peace.
 
automator is right
the best defensive move is to take one of their cities.

Beware : the new AI is much better at taking cities, since it stacks a lot more units before attacking.
 
Back
Top Bottom