bassist2119
Warlord
- Joined
- Jul 19, 2006
- Messages
- 218
I've noticed an interesting trend the AI seems to follow. While at war, they seem to always focus on taking, or more often retaking, one particular city and ignore secondary assault routes. They form a stack of units, attempt to assault one city, fail, then assault that same city after amassing a second squad. Repeat ad infinitum.
An obvious counter to this
counterattack mentality is to have 2 (or more) stacks attack and progress through different routes, often at opposite ends of their empire. This has been quite successful for me, even making substantial progress against a foe that I was outclassed by.
The punchline often seems to be which cities the AI prioritizes. In one particular case, I had taken two neighbor AI cities. One had pretty decent tiles, the other had only slightly inferior tiles, but was 1.) a holy city 2.)home of a wonder (Parthenon) and 3.)most importantly, their only source of metal, empire-wide.
In that case, the AI continually tried to retake the first city, limited to HAs and archers since losing the second substantially reduced their military options. I simply added an additional spear to the base and one spear covering a resource hill. I then watched enemy HA's attempt to take the city in similar fashion to lemmings walking off a cliff. All further reinforcements joined the second assault group, which took the rest of the AI empire and encountered no resistace en route.
Two questions: 1.) Has anyone else noticed this, "We want THAT city and will turn a blind eye to all other military action" mentality of the AI? 2.) If I'm not alone in this, has anyone figured out the AI's bizarre prioritization?
An obvious counter to this

The punchline often seems to be which cities the AI prioritizes. In one particular case, I had taken two neighbor AI cities. One had pretty decent tiles, the other had only slightly inferior tiles, but was 1.) a holy city 2.)home of a wonder (Parthenon) and 3.)most importantly, their only source of metal, empire-wide.
In that case, the AI continually tried to retake the first city, limited to HAs and archers since losing the second substantially reduced their military options. I simply added an additional spear to the base and one spear covering a resource hill. I then watched enemy HA's attempt to take the city in similar fashion to lemmings walking off a cliff. All further reinforcements joined the second assault group, which took the rest of the AI empire and encountered no resistace en route.
Two questions: 1.) Has anyone else noticed this, "We want THAT city and will turn a blind eye to all other military action" mentality of the AI? 2.) If I'm not alone in this, has anyone figured out the AI's bizarre prioritization?