Silence101
King
The more I play Civ, the more it seems to me that the basic concept of this game simply being able to out produce the competition. Now, Civ is a pretty detailed strategy game... it's the most complex of any strategy game that I've played, but hey, that's why we love it. Still, I think it's easy, expecially for new-comers, to get bogged down in the complexity of it all and forget the basic concept. Winning at Civ, at any difficulty level, is being able to produce more of something than the competition.
In Civ terms, the term "production" is usually defined as how many hammers a city brings in - however, for this post, I'm using the word a bit more broadly. I'm refering to anything that you can produce - research, commerce, military units, hammers, espianage (sp?)... your ability to to produce these things at a higher rate than the competition will determine whether you win or lose.
This is one of the things that I love about Civ IV - specializing your empire toward one specific area of production (research, for example) will yield exponentially higher results in that area compared to your empire's total GNP and production capacity - yet the internal conflict we must face is that neglecting any other area of production in favor of specialization can be fatal to your empire (military, for example). You have to have enough production to compete on all levels, yet you also want to have an end goal in mind (a victory condition to work toward) so that you know how to specialize and how to engineer your empire.
The secret to producing anything in Civ IV is land - having good quality land, and having more of it than everyone else. You grow your city population so that you can work the land. You build workers to develop the land. Anything you produce comes indirectly or directly from the land. So you take land - through war, or through peaceful expansion, or from cultural flipping. And then you make the most out of the land that you have by specializing your cities.
Now, maybe this isn't exactly news to a lot of people - but it hit me the other day... if I'm not out pacing the AI comfortably enough, then I either need more land, or I'm not using the land that I have as effectively as I should be. Every strategy that exists is geared toward increasing this general production value in some way. Winning is just a matter of maximizing your GNP and having a victory condition to work toward.
In Civ terms, the term "production" is usually defined as how many hammers a city brings in - however, for this post, I'm using the word a bit more broadly. I'm refering to anything that you can produce - research, commerce, military units, hammers, espianage (sp?)... your ability to to produce these things at a higher rate than the competition will determine whether you win or lose.
This is one of the things that I love about Civ IV - specializing your empire toward one specific area of production (research, for example) will yield exponentially higher results in that area compared to your empire's total GNP and production capacity - yet the internal conflict we must face is that neglecting any other area of production in favor of specialization can be fatal to your empire (military, for example). You have to have enough production to compete on all levels, yet you also want to have an end goal in mind (a victory condition to work toward) so that you know how to specialize and how to engineer your empire.
The secret to producing anything in Civ IV is land - having good quality land, and having more of it than everyone else. You grow your city population so that you can work the land. You build workers to develop the land. Anything you produce comes indirectly or directly from the land. So you take land - through war, or through peaceful expansion, or from cultural flipping. And then you make the most out of the land that you have by specializing your cities.
Now, maybe this isn't exactly news to a lot of people - but it hit me the other day... if I'm not out pacing the AI comfortably enough, then I either need more land, or I'm not using the land that I have as effectively as I should be. Every strategy that exists is geared toward increasing this general production value in some way. Winning is just a matter of maximizing your GNP and having a victory condition to work toward.