Major wars of conquest while keeping cities developed?

Not sure if this is what you're on about but when I came back from a 4-year hiatus (the previous phase having been largely spent on RFC and DoC) I invariably wrecked my econ when waging major wars. I would get anxious and build way too many troops, drafting without theaters and whipping way too hard. I would also basically ignore all other aspects of the game while prepping for/being at war. Knowing how many units is enough and when to switch back to development mode takes practice, it's something you need to get a feel for. In general in civ 4 you need to be very goal-oriented with everything and have your empire work in tandem towards a particular goal, switching between different phases characterized by different objectives. Building all of the buildings runs directly counter to this.
With continents and cuirs you can just spam cuirs even when losing 150-200 gold a turn. If things get tough you run wealth in 1-2 cities. There is no going back with cuirs as the idea is to build 50-70+ cuirs and takeover the world. Maybe not possible on deity but immortal is a slam dunk.

Drafted on a few games and I just use the fact i have so many cities so I can just draft most cities and manage the anger that way. I guess I should be Globe Theatre more. Of course that means investing in quite a few theatres.
 
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