Okay, I've been looking over the current compilations of strategy for this new game and something I've noticed is the inconsistancy of the community's opinion towards building workers first in their first city, or putting it off until their population grows more.
As most of you know, while building a worker, all of a city's growth is temporarily halted. This means that you loose a "head start" against all of your rivals. It would stunt your growth. The severety of this handicap depends on your terrain and conditions.
Plus, this means that you have the chance to build those important early-game units and improvements, such as scouts, warriors, and obelisks.
Workers being built right away will be built relatively slowly, because there is only one citizen to do the work.
However, before you get your first worker, your building and growth would be slowed down. Some say that it's easier to just go for the workers and improve things ASAP. Along with some other advantages, this may be the right way to go.
EDIT: Workers might also help you chop forests and get other units with a quick boost. So what would have taken you 15 turns to build a Warrior and then a Worker, could take you 10 or less turns to build a Worker and then chop a forest to get a Warrior.
What do you think? This decision is most likely vital to the early-game.
As most of you know, while building a worker, all of a city's growth is temporarily halted. This means that you loose a "head start" against all of your rivals. It would stunt your growth. The severety of this handicap depends on your terrain and conditions.
Plus, this means that you have the chance to build those important early-game units and improvements, such as scouts, warriors, and obelisks.
Workers being built right away will be built relatively slowly, because there is only one citizen to do the work.
However, before you get your first worker, your building and growth would be slowed down. Some say that it's easier to just go for the workers and improve things ASAP. Along with some other advantages, this may be the right way to go.
EDIT: Workers might also help you chop forests and get other units with a quick boost. So what would have taken you 15 turns to build a Warrior and then a Worker, could take you 10 or less turns to build a Worker and then chop a forest to get a Warrior.
What do you think? This decision is most likely vital to the early-game.