The Biggest Mod/Pack ever

dukisha

Chieftain
Joined
Feb 3, 2015
Messages
48
Location
Serbia
Probably I am not the only one here who wants more realistic game. So I have one idea to team up, and build something realistic. I saw a lot of good mods in civ5, and I really have no idea why didn’t you team up and make history.

Few thoughts:

1. The base would be YnAMP by Gedemon. But, there would be a change. Resources would be identical as in the real world. National resources would be assigned to each civilization and also new types of resources would be imported based on geographical location. With this all civs and city states would be forced to trade and import missing goods. This move’s goal is to encourage economic aspects of the game, just as in the real world. Also, this would require boosting effects from buildings and districts which idea is to boost gold output every time we step in new era so we can build/buy and maintain more and more units.

2. Also importing new buildings in districts, such as national bank in commercial district...

3. Importing all missing wonders from civ5 and adding new, such as Cia, Imf, MIT, much more…

4. Importing new techs and units. Such as new types of fighter jets and bombers and in IT era generation 5 jet fighters which could also be used as bombers. Editing relations between civs and units. Only protection against bombers in IT era would be mobile sam on the ground and jets in air. And bombers could destroy all other units. The goal is to achieve more realistic scale in military aspects of the game.

5. More realistic relationships between leaders. Boosting effects from trades, embassies and more.

6. Adding new city states that would be named as countries; adding civs and editing leaders of existing. Adding for example Serbia, beautiful country with rich history (find out more on Wikipedia). Adding Hitler or Angela Merkel as leaders of Germany, or Washington as president of US.

This is only idea and few thoughts and needs to be worked out. I need a team of people to discuss and exchange ideas so we can build up something really big.
If someone is interested contact me. We would first set goals and then split the work.
 
I vote for that one! Firaxis could release a mod only for Rhye's and Fall map and I would buy it!

I actually remember Firaxis never released any TSL world map for CIV 5, so bad!
 
I sort of tinkered with a Rhye's scenario with my Earth map (I never released the scenario) for Civ 5. If I ever finish my Earthmap for Civ6 I probably will do similar tinkerings.

The easy part was civs spawning with predefined units / techs / everything at desired years. Creating custom goals and victory conditions was a bit more tedious, but was doable. The real issue was tuning the AI behavior: defining prefered city regions for each civ (and making the AI settle there first); making AI's actually declare starting wars and capably using their starting units was something that seemed way too time-consuming and not guaranteed to work. The next big challenge is adding the stability/fall of civ mechanic (which also utilizes the settling region -map). With every city having their own happinesses in Civ 6 it seems in principle more doable than with Civ 5's global happiness.

-TK
 
You Should Check out Super Powers mod for civ 5, lots of changes. I have been putting a list of what was to be moded for civ 5, I am not a moder but can help with ideas, if you are interested. It could be useful civ 6 as well.

CSD mod was quite good too (:(unfortunately there are no world congress in civ 6, at least for now:().

:)A pentagon wonder would look nice in civ 6.:)
 
One cool thing would be the appearence of each civilization at the moment they grow. for example egypt at the beginning of time and the usa at the end. just like rhyes and fall does
 
I like to see a Civ4 Caveman2Cosmos mod for Civ6. But i think it is not possible.
 
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