Mal_da_Despot
Chieftain
September 17th ---
This idea is not viable and we will not be playing the PBEM that is described. I will propose an alternative in another thread. This thread may be deleted.
Thanks..
========================================
A modest proposal
If you have ever played the Double Your Pleasure (DyP) Scenario you know it has twice the number of technologies and at least twice the number of everything else. And if you have ever been crazy enough to play this game on the huge world map (Guilty 3 times), you know that this game can last for quite near an eternity. So what would possibly be your incentive to play DyP on the Huge World Map as a PBEM?
Well what I propose is to take Multiplayer cheating to its broadest extreme. What I mean is, 4 or 5 players playing with the best interest of the group. For this game, I have decided to use the word Cartel to describe this group. This cartel will work together to research in parallel, to back one another up, to control resources and technology, and to keep the AI players in servitude.
The primary goal of the cartel is to dominate the World. With the following sub-goals to affirm that the primary goal has been meet.
A) Every 'settle-able' piece of real estate has had a city founded upon it. (i.e. There is no more land to settle, anywhere.) This doesn't mean every city is exactly 2 tiles apart.
B) Every AI civilization is alive. Of course, there are special circumstances where an AI civ will be no more. Such as killed by another AI civ. And there is special dispensation for the American civ group player which will be discussed in the first draft of the cartel's charter.
C) Every AI civ has one and only one city. (Not exactly a reversed OCC
). This is not an on going goal, this is a final goal after the cartel's dominance has been well established.
D) No AI civ is in possession of a Great Wonder. We can't do much about Small Wonders and civ specific wonders.
E) The cartel has built roads on all of the land tiles in its collective cultural influence. This is usually the first of all basic improvements. (i.e. We have civilized it all.) The cartel could also ratify that they want all jungles and forests cut down as an additional test of world domination.
F) The cartel has reached a currently unspecified level of technology. Basically, if sub-goals A through E have been meet or nearly meet, the cartel will vote on how much longer to keep this experiment alive and whether or not to establish a new primary goal.
The civilizations in DyP are split into civ groups as follows:
Mediterranean - Rome, Egypt, Greece, Carthaginians
Middle East - Babylon, Persia, Zululand, Ottoman, Arabs, Ethiopia, Mali
European - Germany, Russia, France, England, Spanish, Vikings, Celts
Asian - China, Japan, India, Mongols, Koreans, Polynesia, Siam, Tibet
American - America, Aztecs, Iroquois, Inca, Sioux
If there are five people interested in playing, I would suggest that we all start in a different civ group. Once we have all selected our respective civ group, we will then choose which civ to actually play. Since the game involves subduing(/parasiting off) but not anhilating the AI players, the cartel will decide how best to shuffle the remaining AI civs so that everyone 'controls' the same number. (i.e. Middle East has 7 but Mediterranean only has 4).
31 civs - 5 players = 26 AI civs. 5 underlings per human player with 1 free-for-all AI civ (probably Polynesia)
31 civs - 4 players = 27 AI civs. 6 underlings per human player with 3 free-for-all AI civs.
Etc.
Seeing how this will take quite a while, I would imagine that one of the basic qualifications for the members of this PBEM is being a builder. I can play either builder or warmongerer, but since DyP is a builders dream come true, I usually play it in this way.
I would also suggest using PTW (1.27f) so that we can use all 31 player spots. And that we use the new DyP v1.50 with the Huge Earth Map. If there is sufficient interest to start a VANILLA and a PTW game, we can discuss that too. I will put the first draft of the charter in the next post.
The AI civs are usually too docile at chieftain for this to be much of a challenge. I would suggest Warlord or Regent. I have never won at Monarch, but I am willing to go to it if the majority of players want to.
The final disclaimer. I am new to PBEM (never done it) but not to CivII and CivIII. I am not claiming the position of game moderator, I am just putting this out there. If there are 3 or 4 more people out there who want to play this game with me and none of you want to moderate, then I will be happy to do it. Also, if there is to be 5 of us and we choose to go by civ groups to split up our underlings and no one wants to play the American civ group, I will take it. The American civ group is at a severe disadvantage on the one hand because it is isolated from the other cartel members. On the other hand, that might be the challenge that you have been looking for.
I look forward to your comments.
Thank You.
This idea is not viable and we will not be playing the PBEM that is described. I will propose an alternative in another thread. This thread may be deleted.
Thanks..
========================================
A modest proposal

If you have ever played the Double Your Pleasure (DyP) Scenario you know it has twice the number of technologies and at least twice the number of everything else. And if you have ever been crazy enough to play this game on the huge world map (Guilty 3 times), you know that this game can last for quite near an eternity. So what would possibly be your incentive to play DyP on the Huge World Map as a PBEM?
Well what I propose is to take Multiplayer cheating to its broadest extreme. What I mean is, 4 or 5 players playing with the best interest of the group. For this game, I have decided to use the word Cartel to describe this group. This cartel will work together to research in parallel, to back one another up, to control resources and technology, and to keep the AI players in servitude.
The primary goal of the cartel is to dominate the World. With the following sub-goals to affirm that the primary goal has been meet.
A) Every 'settle-able' piece of real estate has had a city founded upon it. (i.e. There is no more land to settle, anywhere.) This doesn't mean every city is exactly 2 tiles apart.

B) Every AI civilization is alive. Of course, there are special circumstances where an AI civ will be no more. Such as killed by another AI civ. And there is special dispensation for the American civ group player which will be discussed in the first draft of the cartel's charter.
C) Every AI civ has one and only one city. (Not exactly a reversed OCC

D) No AI civ is in possession of a Great Wonder. We can't do much about Small Wonders and civ specific wonders.
E) The cartel has built roads on all of the land tiles in its collective cultural influence. This is usually the first of all basic improvements. (i.e. We have civilized it all.) The cartel could also ratify that they want all jungles and forests cut down as an additional test of world domination.
F) The cartel has reached a currently unspecified level of technology. Basically, if sub-goals A through E have been meet or nearly meet, the cartel will vote on how much longer to keep this experiment alive and whether or not to establish a new primary goal.
The civilizations in DyP are split into civ groups as follows:
Mediterranean - Rome, Egypt, Greece, Carthaginians
Middle East - Babylon, Persia, Zululand, Ottoman, Arabs, Ethiopia, Mali
European - Germany, Russia, France, England, Spanish, Vikings, Celts
Asian - China, Japan, India, Mongols, Koreans, Polynesia, Siam, Tibet
American - America, Aztecs, Iroquois, Inca, Sioux
If there are five people interested in playing, I would suggest that we all start in a different civ group. Once we have all selected our respective civ group, we will then choose which civ to actually play. Since the game involves subduing(/parasiting off) but not anhilating the AI players, the cartel will decide how best to shuffle the remaining AI civs so that everyone 'controls' the same number. (i.e. Middle East has 7 but Mediterranean only has 4).
31 civs - 5 players = 26 AI civs. 5 underlings per human player with 1 free-for-all AI civ (probably Polynesia)
31 civs - 4 players = 27 AI civs. 6 underlings per human player with 3 free-for-all AI civs.
Etc.
Seeing how this will take quite a while, I would imagine that one of the basic qualifications for the members of this PBEM is being a builder. I can play either builder or warmongerer, but since DyP is a builders dream come true, I usually play it in this way.
I would also suggest using PTW (1.27f) so that we can use all 31 player spots. And that we use the new DyP v1.50 with the Huge Earth Map. If there is sufficient interest to start a VANILLA and a PTW game, we can discuss that too. I will put the first draft of the charter in the next post.
The AI civs are usually too docile at chieftain for this to be much of a challenge. I would suggest Warlord or Regent. I have never won at Monarch, but I am willing to go to it if the majority of players want to.
The final disclaimer. I am new to PBEM (never done it) but not to CivII and CivIII. I am not claiming the position of game moderator, I am just putting this out there. If there are 3 or 4 more people out there who want to play this game with me and none of you want to moderate, then I will be happy to do it. Also, if there is to be 5 of us and we choose to go by civ groups to split up our underlings and no one wants to play the American civ group, I will take it. The American civ group is at a severe disadvantage on the one hand because it is isolated from the other cartel members. On the other hand, that might be the challenge that you have been looking for.
I look forward to your comments.
Thank You.