T+0
Arcadian, looked at the city, so much was discussed in the councils of elders, some the elders had fallen asleep, others were taking their eye's off the goal off Ascension, and what would be required long term.
But not the populace, they toiled mightily in their assigned tasks. A great Mind of Engineering works had Arisen amongst the population Charles Augustine de Coulomb , his ideas and methods would be integrated into the teaching of the Library, so the future generations would benefit from his Ideas
and techniques
.
Arcadian, wondered through the streets, seeing the filth and waste, flowing through them the health of the populace was curtailed, its production limited through the illness of its workforce. Fresh water would need to be diverted to the city, and a Garden of World wonder would need to be built to produce the food for extra population.
This one Singular task, was given by the Ascended one's, who would grant the boon of 1 extra population point and 1 extra health to its citizens of the Society who built such a wonder.
Workers were given directions to chop forests, build fortifications, and roads. Much was the burden Arcadian laid upon the peoples, but great was their joy, for the new, ASCENSION was the Singular reward they worked towards.
T+1
Nothing of Earth Shattering importance happens, I see Mehmed has 2 workers in the closest city, I'd like to steal them, but no woodman 2 units.
T+2
Wang has 2 Chariots coming up from Mehmed's lands, move worker to chop forest for farm in south.
T+3
The 2 Chariots decide to give experience to our spear, 99.3%, and our Dog tries it on,
Chop some forests into Hanging Gardens after that event.
T+4
Aqueduct is built, Hanging Gardens is Queued next, due in 12 with 1 chop going straight into it, I thought about National Epic, due in 6, reduced to 3 with chops, but we need
HEALTH
Lone spear of Mehmed sighted.
T+5
I go through the defending archers, no promotions, I give 2 city Garrison 3, and the 3rd one, 2nd first strike, and formation as Shaka has a stack of swords, chariots, imp's heading our way.
T+6
Who ever pre-chopped these forests, please note; at 2 turns remaining, you need to hit Skip turn button or space bar for worker, this puts in the 1 turn to get to immediate chopping, and can move worker next turn, don't do it at one remaining, otherwise it'll just chop forest. (I've done that too, )
Shaka, sends his stack diagonally NE advancing to our city, I move spear to Copper, just in case.
T+7
Shaka moves his stack, next to our intrepid worker, who continued work under threat of Death.
Now with 1 turn remaining, and immediate death awaiting, he
RUN AWAY, RUN AWAY!!
Moves to safety, so brave, so strong, so single minded.
Hanging Gardens due in 7 turns. (Oh how I love the cries of anguish and woe from my fellow team mates.
build this, don't build that, how the
did we allow this to happen )
The AI's seem to be making a concerted attack run now.
T+8
Shaka moves his stack to the walls of Arcadia. Never did the peoples fear, for they had their mighty army to defend them, walls, a city built on a hilltop, and 2 well trained companies City Garrison Archers, and 1 Formation trained company. The warriors, kept the streets clear for the coming battle. Arcadian's, showed no fear, death was all that awaited these attackers, and a fort was due in 5 turns upon the copper resource so valued by his troops. Cowardly troops from Wang Kon, sighted in the distance, trailing behind Shaka's attacking force, had dispersed into the fog of war. Rightly did they fear to attack Arcadia.
T+9
The troops of Shaka, having some Military knowledge, maneuvered about the city of Arcadia, awaiting the re-enforcement of another Sword unit, and seeking to obtain the high ground for an assault upon Arcadia. A Spear would take 2 turns, time Arcadia might have, as Shaka was seeking the High ground for his assault, with 2 chariots, it was needed more then a Dog Soldier. Mused Arcadian.
T+10
Monarchy due in 1 turn, Shaka is sending a Horse Archer into the coming battle now, the spear looks to be a excellent choice, the mines were pillaged for Shaka's attack. Wang's stack of units was also sighted, to the South, seeking to come in under the cover of Shaka's attacking forces.
I whip the Spear for 52

overflow, to go back into the Hanging Gardens, to make up the 2 turns building the spear, 26

/turn used.
Arcadian, fearing the loss of production upon the Hanging Gardens, ordered the conscription of citizens into the company of spears being formed to combat the assault from Shaka,
the resulting extra production from this urgency, was then put into building the Hanging Gardens wonder, for the glory of the Ascended ones.
Why I whipped, we lost the Grassland hill mine, and working a Grassland forest, we only lose l hammer over all, and a spear was needed now, not in 2 turns, more

play.
T+11
Shaka, Unbelievably, Swaps the stack off the hill, with the sword on the plains, and sends in more Horse Archers. The Spear, I consider giving woodsman 1, but with more horse archers descending upon Arcadia, I give combat 1.
Hanging Gardens in 4 turns.
Oh yeah doubters of Arcadia, Wonders of the ages will be built, the Barbarian hordes who seek to storm your battlements will be thrown back into the pits. Great shall be your rewards for wonders built to honour the Ascended, but greater still shall be the reward of Ascension. From the writings of a forgotten poet Circa 3000 BC Arcadia.
T+12
The fort upon the Copper resource is completed, one of the roads leading from it is pillaged, one road remains.
Shaka, AGAIN, swaps the stacks between the 2 area's mentioned before, Hanging Gardens due in 2 turns, losing some food. Wang continues to advance towards us. I can't get better odds then 67% for picking off Wang's or Shaka's stack, and with only 1 of each in defence of mine, we need minimum of 2, I forgo attacking.
T+13

, we
LOSE AT 1.3% to the attacker A Horse Archer V's our spear, we got in 3/9 hits in battles, 1st 4 went to the horse Archer. All other troops preformed as expected.
insert preform as expected
I up spy points on Wang for 2 turn, so we get to see his research.
Hanging Gardens is due in 1 turn, its ours, as I've said earlier, we'll lose 2.5% of Battles, that spear was one of them. I've queued another spear behind the Gardens, I won't whip, as it'll just add more unhappy. We've lost access to the Corn, a road from Arcadia to the river, needs to be built, and possibly another road from the corn to the river via the forest Hilltop. Mehmed, is now moving troops to attack us, so its build some extra defenders.
T+14
Shaka moves back to the Grassland hill, with 2 horse archers and 1 sword, with 1 horse at 70% health, we'd have to lose 3/3 battles of +97%, and we still have 2 Warriors.
The workers move to build a road to the river, in 2 turns, a lone chariot of Shaka's is to the South East, on his Attack vector.
UN-FREAK'N-BELIEVABLE I see we
DON'T HAVE WALLS, what are we thinking. I now whip walls for 2 population, as punishment for this. Overflow to go into a spear, we were -ve growth anyway. If I'd realised that earlier, I'd have built them from a chop. Bah, Punishment for

play all round.
T+15
Only move I've done, is to move 3 workers out of range of Horse archers, and build a road on a civil service farm site. Wang is about to Pillage our other Grassland mine, we may need to look at defending these 2 points, as well with extra troops.
I stand by the decision to go for Hanging Gardens, even after the Whipping I've done.
ITS ABOUT HEALTH
Growth will happen with Farms, production once we can guard the sites.
Strong point by Mehmed's vector of attack, between the 2 mountain peaks, could be defense against
him. Shaka and Wang, seem to be coming in on the Same Vector, string of forts by river, forcing them into a grassland to pick them off in would be great.
Now for my RANT!!!!!!!!!!!!!!!!!
I've shadowed the game from the decision point of building Oracle, I advocated, getting Feudalism from Oracle, 4/4 times I've achieved that. 50% I was able to get Confucianism as well, where I tried for it, now 4 tries isn't a valid population sample. Longbows are excellent attacking units, taking on Melee, Mounted (Elephants), and getting promoted to 40+ points for 2 of them. A woodsman 3 Dog, can pick off incoming stacks, and a woodsman 2 spear with it, can go pick off workers. ENOUGH.
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