The Civ V wish-list!!!


1. Perhaps the game would require a high end PC to run properly but i' d really LOVE to see unique style units per civ. Each civ has it's very own looking spearman and so on.


That's overhead that does nothing for gameplay, and kills the games for those of us who can;t afford high-end PCs. If you must have this, please let us switch it off.

Gifting units is a small step forward to unit trading. As in real life, this isn't the actual case. Each civilization should be able to purchase/sell units to another one, even by placing an order.

This is a good notion, though I'm unsure about the details.

3. A Civ should be able to purchase extra promotions for EACH unit. That way, a rich civ could find some use for his extra gold :) .

I want promotions to be a thing you can switch off, too, if it has to be in at all. Except from "veteran" and "elite" as in Civ III.

Promotions should be more specific. Let' s see an air unit for example: It could be used for naval warfare by getting (by purchase also) extra damage points over see units (+10, +15, ... +90%). Advancing it in a different way could make it an ideal city defenses bomber, collateral damage maker, military buildings devastator, civilian buildings devastator etc.

I'm inclined to see this sort of variation, if you want it in at all, as better handled by having a range of different units for these functions in the first place.

7. Military Satellites to recon the map whenever necessary (limited to 10 --- 1 satellite - 1 recon of a certain portion of the map --- Adds a 15% more damage for Guided Missiles, Tactilal Nukes and ICBMs). Communication Satellites (adds an advantage in combat per every satellite built of this kind). Communication Satellites are limited to 10, each offering a plus 5% advantage in combat for ALL units. Satellites aren't built the classic way. They are purchased over a new screen (could be the same with the one of purchasing units).

I still think there's no need for a new mechanic here at all.

A recon satellite as unit, you build in a city, you launch. It travels a certain fixed distance (either a number of squares, or a proportion of the size of the map; a large distance, anyway) in a straight line in any given direction per turn, and once you set it off, it always goes in the same direction. At the end of every turn it gives you up-to-date view of every square it has passed over and a certain number to either side; after a certain number of turns it burns up and falls out of orbit.

9. Guided Missiles, Artillery/Air/Naval bombarding can KILL a unit if woonded seriously from previous atacks.

Lethal bombard needs to be in, definitely.

12. Transport Helicopters can carry 2 foot soldiers or 1 armored unit, Air Transport can carry 4 foot soldiers or 2 armored units.

Definitely, air transport units that work as units; I'm inclined to think that the "teleport" way airports have worked since Civ II really should be got rid of.

15. Fighters should DEFINITELY be able to engage enemy air fighters in air as an extra mission rather wait till intercepted when performing air-to ground operations.

This would be solved by going back to having air units be units as in Civ 1 and 2 and scrapping the silly "missions" mechanic.
 
@rysmiel

Things like unique style (but not just that), should be able to turn on/off by the users. There I agree. BTW, I don't have a high-end pc either. Seing these in Civ5 though, i'd just go and buy one! ;) :)

Unit Promotions/Specific Promotions:

I totally disagree though with leaving the promotions out of the next civ and turn back to Conscript/Regular/Veteran/Elite system of CivIII. The existance of unit promotions is related to gameplay as the sun is related to morning.

They must stay and should be enhanced in the next version. As for extra units to operate against navies, against other fighters, against city buildings, city defences, city production, it wouldn't be functional. Better off an Advanced Multi Role fighter with specific promotions apllied or purchased by the player that will give it its specific role.

Satellites:

Interesting approach here. Could be done this way too.


Air Missions mechanic should also stay as it is in my opinion rather than turn back to civI/II where aircraft was used like land units actually.
 
Unit Promotions/Specific Promotions:

I totally disagree though with leaving the promotions out of the next civ and turn back to Conscript/Regular/Veteran/Elite system of CivIII. The existance of unit promotions is related to gameplay as the sun is related to morning.

They must stay and should be enhanced in the next version.

Why not make them optional too, so both of us can be happy ?
 
An evening out of the difficultly levels. for me, Noble is waaaay too easy, but Prince is impossible. there should be a level in between
 
Ok, so how about some anti-anti-anti-anti-anti-spaceship-missile-missile-submarine-battleships?

Hows about a mine that I could put in the ocean that would sink your anti-anti-anti-anti-anti-spaceship-missile-missile-submarine-battleships?
 
Get rid of unit stacking. Add ranged units (archers should be ranged, for example). Add supply and demand for resources (and make them expendable). Maybe hex grid (I'm torn on this one). Different art style. Unit workshop.
 
Anyone in favour of some form of stability rating like in RFC? I think it would add another new dimension to the game... possibly have it affected more by your reaction to random events
 
Well, I know there could be some issues but i really miss he High Council like in Civ2. Remember it? Absolutely awesome!

"We need city walls, sir!"

If it's gonna be used in Civ5, there must be about 100 or 200 recodings in my opinion. If less, i wouldn't like to see that again.

Imagine!

BUT: If this is gonna cost in gameplay advancements... no way. Just optional.
 
<3 Stability. I miss it all the time. All the time. All the time.

Sorry, i just don't get it. My civ is happy, healthy, making money, and has a religion, then suddenly FOR NO REASON OTHER THEN HISTORICAL a new civ pops right on my boarders and I lose 1/2 my cities??!?!? IMO stability is quite artificial and doesn't play well with the other rules of Civ IV (happy, health, religion, inflation, city maintenance, etc)
 
Get rid of unit stacking.

No way, stack attacks are cool! And since a stack is always defended by its strongest units, they are doubly advantageous.

Add ranged units (archers should be ranged, for example). Add supply and demand for resources (and make them expendable).

Agreed. However, I'd say make resources depletable. Especially inorganic resources (metals, gems, stone & marble, coal and oil): they should run out eventually, with a certain amount of warning, forcing the player to find new sources. Also, new technologies will increase the efficiency of recycling resources, prolonging the life of the primary deposits.
 
No way, stack attacks are cool! And since a stack is always defended by its strongest units, they are doubly advantageous.

..and that's why I'm going to push for them disappearing. A system that is already strong doesn't need to be "doubly advantageous".
 
Get rid of unit stacking.

I half agree, units should have a stacking allowance, say infantry 1 point, armour 3 point. terrain could then have a stacking allowance grassland plains 6 points so either six infantry or two armour units.

Maybe hex grid

you'll soon have me digging my old board wargames out... ah nostalgia!
 
I would suggest to import a brillian idea from Alpha Centauri (which is, for me, still the greatest of all times) which could improve combat system: to re-introduce a sort of "zone of control" (don't remember the exact name it had in SMAC) by which if you are attempting to move next to a tile with enemy units in it (or, for the navy, to move next to a tile with an enemy fleet) you simply can't, but you have to fight them first or wait until the withdraw or move away..
that would bring back a little bit of real strategy (why should you build a fort or garrison a coastal zone if the enemy can move alongside your units and ignore them???) I think I built 0 forts since I started playing civ4...

Hope it's useful
 
That's a hard sell, Nemesys since it was explicitly removed from Civ on purpose (the early Civ's used to work that way). Well, now that Soren isn't there, there may be a chance to see it again (but I wouldn't count on it as he had good reasons for removing it).
 
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