ExplodingFist
Chieftain
- Joined
- Dec 15, 2005
- Messages
- 22
That really is an awful lot of effort, and effort on this is effort not spent on gameplay.
Such a 3D engine and the knowledge required can be bought off the shelf by making a deal with another randomly selected game company who has sold a successful shooter. It has happened before, and all the civ-people can focus on what they do best, gameplay! Of course, I would never compromize that either. Gameplay is why we love Civ.
Interesting. How are you envisioning this working?
Many ideas. For instance, hostile actions in enemy waters that has not been mapped out could be more dangerous (and sea invation might requrie mapping spy activities to increase chance of success). Mapped waters would be required for trade routes, improvements, etc. Some sea vessels could be more sensitive than others, etc. Basically, more strategic choices about how much you invest in sea activities.
(about military doctrine) This, however, seems an unhelpful level of complexity. I vote against.
No need to make it complicated at all, could be very simple. I just fleshed out some options to select from. We want something new in the military game play, right?
If it doesn't affect stratgey too much and you can't aim for it, what's the point?
Diversity and FUN.

In the end, as with all these ideas, Firaxis will have to decide and also balance things out. We don't even know what else they are planning that we have no idea about, and how that related to what we come up with here. Therefore presenting new fun and interesting concepts are more relevant the details I think. I fully trust Firaxis will weed out the good from the bad.