Scilly_guy
Prince
- Joined
- Nov 13, 2006
- Messages
- 403
For what its worth I want to side with Sangeli, I think somewhere I have mentioned something to do with this too. It really is a simple concept, forces are arranged with a direction in mind and this is where flanking comes in. It is possible to imagine that all this happens without you knowing about it but I do like a bit of micro management. Someone said that being attacked from behind was easy to defend against, clearly they are wrong, if your cannons/artillery is on the front line its going to be easily overrun and then the archers aren't great at hand to hand combat and the foot soldiers have to get through/around everyone to face their enemy, so attacking from the back is effective. Cossacks is the game that springs to mind, where you have armies made up of many types of troops, pikemen, archers, rifleman, cavalry, artillery, and I would prefer if that is what civ was more like for its battles, less about individual units and more about armies, but maybe that is too different for civ, maybe that would destroy it.
A single type of unit can fortify relatively effectively in all directions but once you have a mix it becomes more complex. Anyway I'll leave it there for know.
A single type of unit can fortify relatively effectively in all directions but once you have a mix it becomes more complex. Anyway I'll leave it there for know.