The Civ V wish-list!!!

Grat idea Dominatrix! The animal resources could be like small civilization only capable of building "invisible settlers". The "cities", could be an animal resource, and the so-called "invisible settlers" could cross the oceans onboard the ships of the human civs, just like horses came to america and rabbits came to Australia.


Yes, I think in a mod they had this, you could build a pig farmer in a city that had pigs and then take him somewhere else and he could propagate this resource.

However, if you think about it, Civ already has the mechanic for this in the game.

Let's say you have Potato resource out in Idaho. You don't need to "Seed" potatos through out your empire, you get the bonus of having this resource automatically in all the towns that are connected to it. So in a sense, horses were "Brought" to america because they were connected to ports that had access to horses.
 
@ Kaenash, I thought about something along those lines:
If all the traits were split into 2 groups,
Each leader could have access to choose 1 trait in each group,
Thus allowing you to have up to 4 combinations for a given leader.

But your idea of disadvantages is cool, kinda RPG'ish :-)

I'd prefer the dev's to split the traits into 2 groups though and limit which traits a leader can take, otherwise balance would be pretty difficult, and it still gives some flavour to the various leaders.

If I could expand upon Your idea...

You get 5 pts,
COST 3 pts: Complete Trait (as is),
COST 2 pts: Most of a Trait.
COST 1 pt:: Some of a Trait.

You would need to take at least 1 disadvantage to get 2 complete traits.

Either way, cool concept nonetheless.
 
I 2nd that Naokaukodem, except it should be extended to all buildings that operate in similar fashion, not just harbours. Like levees (BTS).

Cities should have the option of working more than the 21-square BFC when they reach :culture:5000.

A city that can produce enough :hammers: to make 2 units in 1 turn should be able to make them both in the 1 turn.
 
@ Kaenash, I thought about something along those lines:
If all the traits were split into 2 groups,
Each leader could have access to choose 1 trait in each group,
Thus allowing you to have up to 4 combinations for a given leader.

But your idea of disadvantages is cool, kinda RPG'ish :-)

I'd prefer the dev's to split the traits into 2 groups though and limit which traits a leader can take, otherwise balance would be pretty difficult, and it still gives some flavour to the various leaders.

If I could expand upon Your idea...

You get 5 pts,
COST 3 pts: Complete Trait (as is),
COST 2 pts: Most of a Trait.
COST 1 pt:: Some of a Trait.

You would need to take at least 1 disadvantage to get 2 complete traits.

Either way, cool concept nonetheless.

Thank you, although as I say this idea is also in Masters of Orion and Masters of Magic and so it was not original to me.

I Think one other idea would be to take a page from Rhye's and Fall's mod. There was not one guiding leader for all people for all time.

Imagine playing the French first as Charlegmane (King of the Franks) then as the Sun King, then as Napoleon then as Degaulle. Some Civilizations will have a leader change midway through the game. This would be more historically correct and actually change the way the civ plays!!!!

Player could turn this option on or off.

Second Idea:
Most of us defend our cities with spearman or archers, tough call I guess but through out my empire you'll see at least 2 of one or the other. This is a little 'meh'.
What if you could also build a "Governer" unit. Governer units are built like workers or settlers from food and depending on the type and your civic choices provide different bonuses (and possibly unhappyness but a boost of production).
Like in FFfh over time they gain XP and their unique skills would also increase your city's production. They eventually can become "Great People"

So you can you imagine after 100 turns your Capital's city governer ripens into a "Great Person" you can keep him or convert him to a Great Engineer to finish a Wonder!!!

This would be REALLY cool, because it adds this sense that the sooner you build governers the sooner they will really add a benefit and how you choose to groom them will be reflected in bonuses on your city. Sort of a super specialist that is permanently a specialist, but can be moved to other cities.

Only one Governer will have an effect in a city at any one time, and only that one will gain XP every turn.
 
Throw in a few more interesting future techs and extend the game to 2200?
Yeah, I think so. Maybe with the inclusion of slightly dystopian/utopian techs of thought control, genetic modification or conditioning. A kind of "Brave New World"/"1984"/Asimov set of technologies.

Plus more civic options to go with this, they had some pretty interesting stuff in Alpha Centauri, and maybe some sort of eugenics thing, or is that still taboo after the Nazis?

And for christ's sake, just call State Property "Communism" and Free Market "Capitalism", and Police State "Fascism". I don't know why but this irritates me.
 
I dislike statements "Bring back civ2/civ3"... if you want to bring them back then just buy these games and play them and mod them if you really want to add something. Civ5 should have something new.

1) What I like to keep
* 2 traits per leader but the traits should be more unique, for example agressive trait has some unique promotions(combat 6 without general) while expansive trait has better farms(+1 food).
* Promotions, they make each unit unique.
* Multiple leaders per civ.
* Religions.
* Civics, but each category shouldn't have exactly 5 of them. For example into legal group you can add political correctness what is real in some countries, it would remove immigrant unhappiness but has some upkeep(immigration would be new concept in civ5).

2) What to add.
* Immigration, they eat less food(1 instead of 2 but can cause unhappiness, also they generate their own culture). Also legal civics should affect immigration too... for example barbarism has normal immigration rate, i don't know about vassalage and bureaucracy, nationhood causes emigration 5% per turn, also add political correctness(look chapter 1).
* UU and UB should be leader based.
* Separate Barbarians and Natives. Barbarians are naturally agressive, they cannot found cities, can only capture them and also pillage civilizations, disturb them etc... while natives have 1-2 cities, they can grow bigger if nobody have vassalised/destroyed them during the ages but they can played by AI. They are naturally peaceful until you leave them alone. You can trade them as other civs but they have no score, they do not win games and they do not declare war themselves.
* Separate techs. Basic thecs you can get via usual research while some others require you something special to do a lot. For example you cannot research bronze working and iron working via scientists. You need to build mines and each mine what you have give something to get bronze working tech... and also iron working, silver working, gold working etc and then the resource is revealed. Now it is strange how you can research iron working when you have no idea what iron is. Also when you have open borders with neighbor and he has some tech you get 20% discount to get that tech.
* Catapults/trebs should be ineffective against Tanks, Mech infantry, Modern armor, Gunship etc... even 1 billion cats should not be able to do any damage to them. Also 10 billions warriors should not be able to kill modern units.

3) Drop
* Things what AI vs AI is possible but AI vs Player is not. Or AI vs player is possible but vice versa not... for example AI will never bribe you they only ask and if you don't accept you get -1 blablabla, they never interest that you have already war with 2 guys and you cannot have war with someone else.
* Espionage system in BTS. It is more like terrorism, not espionage. Or improve it that you can have consequences when you constantly in peacetime destroy improvements, steal techs and poison waters that it would cause international incident so you get -x you Terrorized other Civs with everyone else.
 
* Catapults/trebs should be ineffective against Tanks, Mech infantry, Modern armor, Gunship etc... even 1 billion cats should not be able to do any damage to them. Also 10 billions warriors should not be able to kill modern units.
I agree with most of what you said, but I dunno about this one.
It almost makes me think the Trebuchet should get a bonus vs Tanks ;-)
Treb's 300lb stones vs Cat's 30-50lb ones.


As for UU/UB & Leaders... Personally I'd like to see a few more unitTypes overall - nothing excessive necessarily. It raises the point of why only one CIV can get a Halberdier.
With more unit types, there can still be in-built unit counters, but they don't need to be as extreme as it is now. Also as others have noted, it would likely be worthwhile to have ATK & DEF values and possibly different HP values for units. Although different Atk/Def would likely make varying HP values moot.
IE the Spear/Pike that defends well vs Horses, but if you want to attack another Mounted unit, use a mounted unit! :-)
 
;)

Below is something I want to see in the coming games. But mostly I hope these can be made possible in the new Ryhes and Fall of Civ:

- more cultural distinction/ historical assimilation: eg. the so-called "Chinese
cultural sphere" in East Asia, the "Latin cultural sphere" in Europe and "
Indian/ Arabian culture" in Middle East and etc. Editors can stress more on
the development of these cultures in the game by any possible editions eg.
sending scholars to learn from the superior cultures (eg. Japan/ Korea-->
China in old days), how an advanced culture affects the less advanced
cultures (eg. the style of buildings will change to be the one of the superior
when its culture exceeds the one of the less advanced. Or there are news
showing up telling how people in a less advanced nation be affected by a
more advanced eg. there's popularity to learn the language of the more
advanced / since a less advanced culture admires the more advanced-->
results a more favorable attitude towards the more advanced diplomatically
or socially)

P.S i know the above may sound very silly to all of you. For instance, if an advanced culture overlaps the territory of a less advanced, the city will have riots (for joining the advanced). Well, but i think that's not explicit enough. The influence of a superior culture to a less superior doesnt necessarily help occupy the latter's cities. "Cultural invasion" can also take place and it really appears in our reality . I hope you might appreciate it or comment on it if you like. Surely, you can tell us your suggestions on the possible coming games of Civ~~~!! ^___^
 
@ Kaenash, I thought about something along those lines:
If all the traits were split into 2 groups,
Each leader could have access to choose 1 trait in each group,
Thus allowing you to have up to 4 combinations for a given leader.

But your idea of disadvantages is cool, kinda RPG'ish :-)

I'd prefer the dev's to split the traits into 2 groups though and limit which traits a leader can take, otherwise balance would be pretty difficult, and it still gives some flavour to the various leaders.

If I could expand upon Your idea...

You get 5 pts,
COST 3 pts: Complete Trait (as is),
COST 2 pts: Most of a Trait.
COST 1 pt:: Some of a Trait.

You would need to take at least 1 disadvantage to get 2 complete traits.

Either way, cool concept nonetheless.

I prefer doing it the Empire Earth way.
 
I dunno the Empire Earth way, Dominatrix.
I usually post ideas that aren't necessarily based off of other games. Though a couple had their roots in inspiration from the old "Warlords III: Darklord Rising"
 
Drop

* Espionage system in BTS. It is more like terrorism, not espionage. Or improve it that you can have consequences when you constantly in peacetime destroy improvements, steal techs and poison waters that it would cause international incident so you get -x you Terrorized other Civs with everyone else.

I completely support this. The espionage in BtS is insane.
 
A country can be a police state without being Fascist, the Soviet Union being a prime example.

I suppose you're right, actually.
I'm fairly certain that there is no rigid definition of fascism anyway, if there is it would be confined simply to the rampant nationalism and totalitarianism of Mussolini and Franco, not being applicable to any other right wing/authoritarian states.
 
I think the espionage system in BTS is poorly devised.
It's far more advantageous to cut funding altogether and forge your empire into a tecnocratic scientific behemoth, laying waste to all around it.
 
This is a unit specific request:

I would like to see Gunships be able to fly over water tiles marked "coastal", and like galleys not be able to enter or fly over ocean space.
 
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