Well, I guess I am not the only one who have been frustrated over the way the program handles unit actions in the game.
If you have a bunch of units in a stack ready to attack a city, you will often, after finishing moving the stack be moved to the other side of the world where a worker waits for instructions, the back to the battle, and then back again to another worker or unit at the other side of the map.
This jumping forth and back can be very irritating, especially if you have several wars at different places.
It could easily been solved with a script that always moves you to the CLOSEST unit stack to the one you just finished.
They must have seen something under the gametesting regarding this, and still after several patches it is unsolved. It wouldn't surprise me if the problem continues into Civ4.
Why focus on fancy graphics when there are small bothersome problems like this in the game.
What are your opinion on this matter?
If you have a bunch of units in a stack ready to attack a city, you will often, after finishing moving the stack be moved to the other side of the world where a worker waits for instructions, the back to the battle, and then back again to another worker or unit at the other side of the map.
This jumping forth and back can be very irritating, especially if you have several wars at different places.
It could easily been solved with a script that always moves you to the CLOSEST unit stack to the one you just finished.
They must have seen something under the gametesting regarding this, and still after several patches it is unsolved. It wouldn't surprise me if the problem continues into Civ4.
Why focus on fancy graphics when there are small bothersome problems like this in the game.
What are your opinion on this matter?