The Cold Feet Cavalry Challenge

If you are and enjoying the game, than i don't mind. I use nukes and ICBM's just to launch them and than i reload it because i just feel like launching them. Also, were you making a bee-line for Infantry/ Guerilla's?
 
Sultan, I played through for about 1/2 hour, and I managed to get back to peace with Russia after only losing the island city, which would have been impossible to save. I got the English to join the very same turn (which cost 130 gpt - OUCH), and they had some much needed Infantry support for me in about 3 turns. I did lose Nuremburg to a sizable stack of infantry, cossacks, and riflemen that had landed right near it, but (admittedly through a big stroke of luck) was able to take it back the next turn, as the English had pounded the defensive force to the point that my Cavalry were able to take it no problem - all that was left by my turn was one battered Rifleman. I also got a great chuckle when, after killing the Riflemen, my Cavalry uncovered a Russian Great Leader in the city, and killed him too!

I didn't rely too heavily on the Draft, but I took almost every Rifleman away from the towns that border the English, and sent them to the front line cities that Russia was attacking. I relied on stacks of Cavalry until the Riflemen arrived, and they held out pretty nicely. Once the English Infantry arrived, the conflict was basically a stalemate, and Catherine was willing to talk peace. I promptly bought all of her available tech except Communism during the peace talks for 120 gpt. I will see if I can catch up in tech, but it'll be pretty tough to do.
 
@metalhead- now that is what I like to hear! Thanks for saving that world!

In my "messed up" version I gave Nuremberg back to Germany and expect to hold on to the rest. You must have also given Brittain a RoP right?

In the "Spy crud never happened version" I am keeping the peace while I complete the rail connections and some factories and then it is going to be artillery stack/old cavalry as I go after Russia for rubber.

I do hate reloading but I do it when something totally f'd up happens: a bad culture flip, a spy plant war, an early error leading to all AIs against me, etc. It is the reason I haven't been able to post a GOTM yet...
 
Yes, Britain was given RoP as well. They are now annoyed with me for breaking our alliance after peace with Russia, but I'm not all that worried about it, since I have my 120 gpt back from them, and am rocketing toward Radio, which I hope to get before anyone else. If I can get Radio first, I should be able to trade up to Mass Production, and maybe even Motorized Transportation. The AI just got Electronics, and already has Amphibious Warfare, which has me worried. If I can't get to Radio first, well, that blows my strategy, but I think in the Modern Age, a mass MA rush may save the day. We'll see tonight when I have some time to continue.
 
I am eager to hear how it turns out.

With the split from the "blown game" to the reloaded game, I am not very enthusiastic about either game, and not really ready to start another one. So I will live vicariously through whoever picks up this game. Thanks.
 
Well, I wasn't anywhere near getting Radio first. I had to get to the modern age all by myself. Luckily, there is an abundance of luxuries for trade, so I was able to research at 4 turns per advance and still make some money. Once I got refining, I noticed that the English didn't have any oil - and they immediately became my target. Tanks alone wouldn't do it against all their Infantry in metros - I would have to wait until Modern Armor. So, I bided my time, building Tanks for mass upgrade, and focusing on building economic improvements and artillery, and making sure I had over 100 tanks, and the money to upgrade them. This necessitated markets, banks, and stock exchanges EVERYWHERE.

Well, I now have Synthetic Fibers and MA, and am rolling over the English. They had traded with the Mongols for Oil, and, MUCH to my chagrin, they now have 70 or so MI. I got the world to declare war on them, which isn't much help since France has been eliminated, Germany is down to 2 or 3 cities on the other continent, and I am between Russia and England. But, they no longer have oil, and can therefore build no new MI. I am rocketing toward Stealth, and hope to trade my way up in tech with Russia once I finish researching it.

One absolutely vital move I made in this game, without which I would have been unable to catch up - I moved your Forbidden Palace. It was tucked down in the SW corner of your empire, in Richborough, if I remember correctly. I tried to decide on an optimum location - I chose Cologne, and although I think there was probably a better location, I could build it fastest here because of a nice combo of flood plains and hills. So, I made the tough decision to abandon Richborough, and when I rebuilt the FP, my income doubled.

I have also squeezed some new cities into your empire - one in the jungle right next to Russia, one between Entremont and what used to be Richborough, one on the coast SE of Entremont, one on the ruins N of Cologne, one a few tiles SE of that, and one in the empty square of space between the 4 cities SW of Cologne.

I was wondering which win conditons are active in this game - if it's SS, it could get pretty hairy - Russia has already built Longevity, Cure for Cancer, and the Internet, which means they are about 7 or 8 techs ahead of me. I'm not sure if it's winnable, but we'll see how it plays out,
 
I will check on the victory conditions, I think I usually play these days with only conquest on.

Interesting to follow the story, you should post the game when you are closer to winning. I never thought of moving the FP, I always just eventually move the original palace which is always an option.

Thanks again and again for this "succession" game.. ;)
 
Well, I'm not sure about winning the game. I have successfully removed the English from the continent, capturing some VERY useful wonders in the process - Smith's, Hoover, and Shakespeare's. In roughly 25 turns of war, I only experienced 1 culture flip, of Dover. I am at peace with the English now, although I am fairly certain that one or more of their cities will be flipping in the near future, and will have to think about declaring war on them again if that happens, especially if I lose Hoover's or Smith's.

The problem with winning is the Russians. They are now ridiculously powerful, and still 4-5 techs ahead, despite my best efforts to catch up. The one saving grace is their lack of aluminum, which I am stupidly trading to them right now. During war with the English, I had an emergency cash situation, and had to give it up. I am going to unhook all of my aluminum to break the deal, and once I get SDI, the nuclear holocaust will begin.

During my war with the English, I was able to plant a spy in Russia during our alliance. After the dust settled, I saw that Russia only has 4 ICBM's built. They may be building more, but if I cut them off now, I can hold them under 10 total. I figure, I can build about 20-30, and lay waste to the entire Russian empire in a few turns, and damn the consequences in my own empire. In fact, if I launch first with a stockpile sufficient to hit all of their cities, and enough troops on hand to take over their cities, I may take little or no damage. I think this is the strat I'm gunning for, as I am woefully behind on the Histograph. I will post a save in the next couple days of my glorious win on the decimated planet.
 
Keep it coming Metalhead- I have abandoned my game entirely due to time constraints and I live vicariously thru you!

Thanks!
 
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