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[BTS] The Complete Guide to Espionage

Discussion in 'Civ4 Strategy Articles' started by Kaitzilla, Nov 19, 2018.

  1. madwheel

    madwheel Chieftain

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    Well, I've read the whole guide, but I didn't see any section that was like a simple overview of all buildings that affect espionage. Did I miss something? Or maybe a link to another thread that has this presented neatly.

    Seems like it would be worth having here, even though it is on the basic side. Something like all buildings that provide an EP boost and wonders that contribute to Great Spies. And maybe any other building that could help a spy strategy.

    Also, have you ever done an analysis on how to best use a great spy? Seems like the 3k spy mission would only be best if you need a big EP boost right then or there weren't many turns left in the game. Also, have you ever made a city to specifically be for generating EP points and maybe even a GP farm for spies? I saw that you got a really early culture win using espionage, thats pretty cool.
     
    Last edited: Apr 3, 2019
  2. madwheel

    madwheel Chieftain

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    Something like this from the reference guide provided here
    upload_2019-4-3_14-0-6.png
    upload_2019-4-3_14-6-15.png upload_2019-4-3_14-7-3.png

    So the list of ways to get a Great Spy is this, right?
    • Spy specialist
    • Forbidden palace
    • West Point
    • Great Wall
    • Kremlin
    • Pentagon
    • Scotland Yard?
    I Guess Scotland Yard doesn't give GPP, but there is a note saying it increases the chance a great spy will appear, so maybe it just counts as a source for that city? That'd be nice, considering it seems so difficult to ensure you get a great spy, especially until you can run a bunch of spy specialists, which is also not easy to get to.

    So I've answered my own question. Maybe it doesn't need to be a part of this guide as it is fairly available, but still don't think it would hurt. @Kaitzilla
     
  3. Kaitzilla

    Kaitzilla Lord Croissant

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    Thanks Madwheel. :)

    Yes, I need to add a bunch more stuff to the guide, but I ran out of energy.
    Knowing people are reading it really motivates me to finish.

    Will put in a spy economy section with buildings and GPP generation.

    That super early spy win was the fruit of my sgotm team's efforts.
    I will detail it later.
     
    Last edited: Apr 15, 2019
  4. madwheel

    madwheel Chieftain

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    I get feeling drag about adding to something that must have taken a lot of work already, particularly for an older game that maybe not nearly as many play. So don't feel pressure on my account, haha. FWIW, I think this article would be worthy of adding to the sevopedia in the BUG mod, even if not quite complete (though it might need to be formatted/shortened to accommodate being in that). And I don't know that anyone still maintains that part of the BUG mod.

    When you say that game was a team effort, do you mean you played it with other humans, that were on the same team vs some AI?

    I guess I also just wonder how you can do anything so espionage heavy related so early in the game. I'm playing my first game, a normal speed small map, and barely have 3 courthouses, for a grand total of 10EP per turn, and its turn like 155 or 800AD. I might have enough EP to run one spread culture mission, haha. Plus, I'm dominating the AI in teching/production on Prince, so I don't think its like I'm doing bad and that why I'm so behind. It just seems like you must get your economy/research rate pretty high before you could even really get to EP production.

    So your map was probably epic or marathon which makes the biggest difference in that regard, right? Still seems like a massive gap to close, even for a slower game. Plus, isn't spread culture worth a lot more culture when you and the AI civ have built up more culture in the city, which also implies waiting to use EP for as long as possible and spending some time on culture generation? Anyway, just me musing on how I must be missing more than something basic to understand how one would get a culture win very early in the game with the help of espionage, haha...
     
  5. Anysense

    Anysense Chieftain

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    I've just encountered something very odd. Working boat is supposed to cost 18:hammers:, isn't it? How could Elizabeth have built it in 3 turns? She could not have more than 12:hammers:. I remember that Noble AI has 10:hammers: in warrior before the game even starts. May be, Deity AI receives similar bonuses to other units?
    Spoiler :
    Civ4ScreenShot0009.JPG
     
  6. Kaitzilla

    Kaitzilla Lord Croissant

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    Yup, exactly right. :)

    The Deity AI gets a free 10:hammers: in their capital at the start of the game, and when a new colony AI forms into existence I think.
    Spoiler :
     
    Anysense likes this.

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