Well, I've read the whole guide, but I didn't see any section that was like a simple overview of all buildings that affect espionage. Did I miss something? Or maybe a link to another thread that has this presented neatly. Seems like it would be worth having here, even though it is on the basic side. Something like all buildings that provide an EP boost and wonders that contribute to Great Spies. And maybe any other building that could help a spy strategy. Also, have you ever done an analysis on how to best use a great spy? Seems like the 3k spy mission would only be best if you need a big EP boost right then or there weren't many turns left in the game. Also, have you ever made a city to specifically be for generating EP points and maybe even a GP farm for spies? I saw that you got a really early culture win using espionage, thats pretty cool.