dh_epic said:
Ahhh, I see. So it's basically cultural warfare.
The problem, dear dh, is what you've just said yourself - which I'm assuming will be much to your chagrin in about 3 minutes. What you're describing is war for rich men who like to spend money frivolously.
Build 10 missionaries, spend them to go flip a nearby city...
Or...
Build 10 Legions which can kill those missionaries before they arrive, defend against the 3 units you've been able to afford to build because you've been spending shields on those missionaries, and can then attack you and conquer your empire.
Hmmm...
Cultural Warfare = Warfare except Cultural Warfare < Warfare. You're describing a way of fighting that doesn't involve normal units, except in addition to being able to defeat each other they can
also be defeated by normal units. Thus normal units always > these special units.
Sending 10 Missionaries to flip a city is obviously a hostile action - just as hostile as sending 10 Archers. Why worry about declaring war on the enemy civ when war has already been declared? Sending 2 Missionaries will accomplish zip except for a waste of resources.
Therefore, if Civ A sends 10 Missionaries to Civ B, it's time for war and those 10 guys are sitting ducks.
If Civ A sends 2 Missionaries to Civ B, Civ B can laugh it off as a waste of resources and "expunge" culture as it builds up gradually while doing nothing for Civ A.
That's basically the same as the current warfare system, only it's weaker. "Counter-measures" are merely a way of preventing damage by this inferior way of attacking. Thus no one will engage in cultural warfare and no one will have to try and counter it. What's my cultural counterpunch? My 30 Knights!
Sorry dh, there are some big holes in this proposal. There needs to be a reason why Civ B lets those 10 Missionaries in, or alternatively there needs to be a tangible benefit for Civ A sending only 2. Ideally, there should be a motivation for both.
Your own culture has to provide you more benefits than possible flipping at a well-defined and clear threshold (which is easy to defend against) or an impossible cultural victory (since as you get close every civ expunges your culture so you can't win).
Additionally, an enemy's culture has to provide you with more than border expansion which you can provide yourself,
especially if the primary application of this enemy culture is to your detriment.
Fix those problems and I'll take another look.
