sir_schwick
Archbishop of Towels
This is both a discussion and troubleshooting thread. The troubleshooting part is first:
Most games I use similar sets of designs. I have turned off auto-design but it is annoying to have to go through and make minor attribute upgrades to masses of my designs every time appropriate technology comes out. Is there any way to edit the auto-design feature(I'm guessing through out-of-game editing) so it comes up with the designs I like? On that note, any way to edit the unit design lists of AI factions? There are two reasons for this: first is that poor AI designs give me a major advantage in situations where I should not have any. Usually I crush the AI in wars, even when we have similar technology and production capabilities. They use much more expensive and less efficient design philosophies. Second is that I am starting to name my units in more general terms, so it would be nice if I look at my intelligence report and see the enemy as 20 Light Tanks, 10 Marines, 5 Chaos Bombers, and 4 Light Interceptors rather than very long and uncoordinated titles. Also makes the AAR process easier.
The Second part is a discussion over what units people use and what they call them. I am just curious to see who has cooler names and ideas than I do.
Fission Era:
IA means If Avaliable
Scout Patrol (1/1/1, Inf)
Recon Rover (1/1/2, Rov)
Military Police (1/1/1, Inf, Pol)
Battlefield Intelligence (1/1/2, Rov, Radar)
Defensive Rover Family
Motorized Infantry (1/2-3/2, Rov, AAA or ECM - IA)
Mechanized Infantry (1/4-6/2, Rov, AAA or ECM - IA)
Armored Infantry (1/3-6/2, Rov, High Morale, AAA or ECM - IA)
Militia (1/2-6/2, Rov, Trance - IA)
Offensive Rover Family: I only put High Morale on the most advanced offensive rovers available.
SP LASER (2/1/2, Rov)
Assault Gun (4/1/2, Rov)
Assault Platform (5/1/2, Rov)
Missile Tank (6/1/2, Rov)
PRISM Tank (8/1/2, Rov)
LASER Tank (10/1/2, Rov)
Self Propelled Artillery: As a role playing piece, I limit my artillery selection to weapons that could conceivably be used for indirect fire support.
SP Artillery (4/1/2, Rov, Art)
MLRS (6/1/2, Rov, Art)
Infantry: I always obsolete High Morale infantry types that have outdated equipment. Since they are infantry, I also assume they use a combination of all weapons available to them.
Expedition Troopers (2/1/1, Inf)
Urban Warriors (4-6/1/1, Inf)
Urban Commandos (4-6/1/1, Inf, High Morale)
Storm Troopers (8-10/1/1, Inf)
Shock Troopers (8-10/1/1, Inf, High Morale)
Marines (2-10/1/1, Inf, Amph)
Marine Commandos (2-10/1/1, Inf, Amph, High Morale)
Artillery Brigades:
Artillery Brigade (4/1/1, Inf, Art)
Rocket Brigade (6/1/1, Inf, Art)
Most games I use similar sets of designs. I have turned off auto-design but it is annoying to have to go through and make minor attribute upgrades to masses of my designs every time appropriate technology comes out. Is there any way to edit the auto-design feature(I'm guessing through out-of-game editing) so it comes up with the designs I like? On that note, any way to edit the unit design lists of AI factions? There are two reasons for this: first is that poor AI designs give me a major advantage in situations where I should not have any. Usually I crush the AI in wars, even when we have similar technology and production capabilities. They use much more expensive and less efficient design philosophies. Second is that I am starting to name my units in more general terms, so it would be nice if I look at my intelligence report and see the enemy as 20 Light Tanks, 10 Marines, 5 Chaos Bombers, and 4 Light Interceptors rather than very long and uncoordinated titles. Also makes the AAR process easier.
The Second part is a discussion over what units people use and what they call them. I am just curious to see who has cooler names and ideas than I do.
Fission Era:
IA means If Avaliable
Scout Patrol (1/1/1, Inf)
Recon Rover (1/1/2, Rov)
Military Police (1/1/1, Inf, Pol)
Battlefield Intelligence (1/1/2, Rov, Radar)
Defensive Rover Family
Motorized Infantry (1/2-3/2, Rov, AAA or ECM - IA)
Mechanized Infantry (1/4-6/2, Rov, AAA or ECM - IA)
Armored Infantry (1/3-6/2, Rov, High Morale, AAA or ECM - IA)
Militia (1/2-6/2, Rov, Trance - IA)
Offensive Rover Family: I only put High Morale on the most advanced offensive rovers available.
SP LASER (2/1/2, Rov)
Assault Gun (4/1/2, Rov)
Assault Platform (5/1/2, Rov)
Missile Tank (6/1/2, Rov)
PRISM Tank (8/1/2, Rov)
LASER Tank (10/1/2, Rov)
Self Propelled Artillery: As a role playing piece, I limit my artillery selection to weapons that could conceivably be used for indirect fire support.
SP Artillery (4/1/2, Rov, Art)
MLRS (6/1/2, Rov, Art)
Infantry: I always obsolete High Morale infantry types that have outdated equipment. Since they are infantry, I also assume they use a combination of all weapons available to them.
Expedition Troopers (2/1/1, Inf)
Urban Warriors (4-6/1/1, Inf)
Urban Commandos (4-6/1/1, Inf, High Morale)
Storm Troopers (8-10/1/1, Inf)
Shock Troopers (8-10/1/1, Inf, High Morale)
Marines (2-10/1/1, Inf, Amph)
Marine Commandos (2-10/1/1, Inf, Amph, High Morale)
Artillery Brigades:
Artillery Brigade (4/1/1, Inf, Art)
Rocket Brigade (6/1/1, Inf, Art)