The draught disaster

Mahi

Prince
Joined
Apr 24, 2010
Messages
422
Cities settled in vast plain areas are often getting hit by draught. In my recently playthroughs I encountered draught that would just come back again and again. The aquaduct protects the city from food loss but it stills cripples the city for a long period and often your cities around plains are cities with high production yeilds, which can be quite damaging for your progress. Is there any way in game you can prevent draught disaster to occur?
 
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Plant trees to break up large empty areas. IIRC five or more adjacent tiles without features can be targeted by draught.
 
That’s actually a really cool and interesting mitigation feature that I didn’t know about even with several hundred hours of GS play. Kind of wish they made this a bit more obvious to the player.
 
Well, I read or heard it somewhere but when I went to find a link for it google came up with nothing (at work though so didn't do a thorough search) so I hope it's actually true. From my experience it works though. Too bad it takes a while before you can actually plant forests.
 
Plant trees to break up large empty areas. IIRC five or more adjacent tiles without features can be targeted by draught.

Nice! Thanks.. Although planting forests is a bit of a late tech.
 
Well, I read or heard it somewhere but when I went to find a link for it google came up with nothing (at work though so didn't do a thorough search) so I hope it's actually true. From my experience it works though. Too bad it takes a while before you can actually plant forests.

I remember them mentioning forests along floodplains prevent flooding by stopping erosion during one of the live-streams. Great feature. But again, no way I would have known if I hadn’t paid attention to an hour long video.
 
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