The Dual Alliance III

Knight-Dragon

Unhidden Dragon
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A new allied game. :hammer:

Comrades-in-arms : -

XIII of the Arabs
WildFire of the Iroquois

Emperor level, max barb level, all other settings randomized, no AP. ;)
 
Let's keep the discussion short (to make our thread look neat :))...

I think I'll try the Arabs. Emperor level?

But this time, will set barb at max level, so we'll have goodyhuts. All other settings randomized. What do you think?

What civ you'll pick? Or customize? :)
 
Arabs? Interesting...as I said, I'll try those Iroquois ;)

I'll attempt emperor. Barbs...as in raging? Guess I'll practice that. Goody huts good with scouts, we'll be able to trade a lot of techs (hopefully). :p
 
After restarting a few times (you won't believe some of the crap positions I'd :rolleyes: )...

The Arabs found themselves beside a river, flowing into swamps and mountains to the NW and deserts are in the SE. Doesn't look too good...

We're now researching bronze-working (23 turns).

PS - WF, if you don't like your position, pls feel free to restart the game. ;)

kdarab1.JPG
 
Lets rock, or maybe not. This start isnt that great. Actually, it sucks ;) I will keep it though if you don't want to start another one.



DAIIIstart.jpg
 
Well, at least you got a cattle and a wheat and even ivory within your radius...

Like I said, I'm ok if you want to restart. But you'll have to do it - I'm tired of restarting... :p
 
Arabs - Turn 2

Arabic scouts found another river to the NE. But unhospitable terrain seems to abound to the other directions. Further investigations will be undertaken to chart the NE region.

22 turns to bronze working...
 
Iroqouis - Turn 2

explored to the north, found another ivory! Also, found some more plains and some lovely desert to go with it!
 
Arabs - Turn 6

Scouts struggling thru jungles... Slow going. No goodyhuts... :(

14 turns to bronze. It looks like it'll be some ages before we can even meet. Might want to consider separate science development for the time being...

kdarab2.JPG
 
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