Using analogies as arguments in discussions is, for the most part, utterly useless. In any discussion there is an infinite number of possible analogies, and it is very easy to find *some* analogy which seems to back up your point - for every point. Use of analogies very, very rarely changes someone's mind. Usually, the respective counterpart in the discussion will either
a) claim that the analogy doesn't fit because of certain details (and these contradicting details can be found for every analogy in every situation, since every analogy is by definition at least somewhat different from the original situation in question)
or
b) present a "better" analogy of his own, which backs up his argument instead (and as I said, there is always an analogy that can be found to backup *any* point)
or
c) Do both of the above.
Analogies are nice to illustrate a point if two people share the same opinion already, or are close to that. They are useless in almost any discussion where this isn't the case. If you go anal on analogies, all you achieve is that you drift away fom the original topic.
So, back to the topic: Can we demand that we are able to experience a new game "fully", i.e. with max settings?
Well, max settings are nothing that is fixed. They are decided upon by the developers of the game. So, if you demand to be able to play a new game with max settings, then what you will get is game developers who dumb down the max settings of their games so that no one will get frustrated because he cannot max out the game on his machine. Is that really what you want?
Personally, I prefer that developers make their games with competent customers in mind, who know that their machine might not be able to take the full load of a maxed out game. I orefer this because it gives me, the customer, the power to decide where I make the cut. When I want to see pretty graphics in a game, and can live with low fps, then I want to be able to configure the game that way. When I want to play on large maps, and can live with the lag, then I want to be able to configure my game this way. This is *my* decision, and I like it to remain my decision. I wouldn't ever want a developer to strip options out of a game because of "well, many users expect to be able to experience this game with maxed out settings, so I better bring the max settings down to something most machines can bear in oder to prevent customer frustration". Which is a conclusion that a developer may actually get to after reading some of the posts in this thread.