The First Ironic Republic

BCLG100 said:
Probably best :), may as well push science all the way down to get a bit of gold as when we enter republic were bound to have a better tech research rate.

Research is still off. We're up over 100 gold now. I'll keep research off till we're a republic. Once the revolution is over we'll rush the library in Furbomb so we can have access to the furs. Should cost about 120 gold. We already have incense and will have ivory and gems again in a few turns. That leaves the silks. We'll have another settler ready in two turns (on turn 100!) and I propose to send him into the western jungle in an attempt to gain access to those silks. Our workers in the west will be building a road towards that goal and I plan to send a pike or two out right away to see what's there. The Iroqi have another city a little closer to the silks:

 
How many workers do we have? whatever the number i bet we need more :) AT LEAST one per city though move them around together in groups.
 
We have less than one worker per city :eek: I'd recommend we pump workers until we have at the very least one per city, preferably 1.5 per city. We need those terrain improvements, especially roads, even more in republic.
 
Theoden said:
We have less than one worker per city :eek: I'd recommend we pump workers until we have at the very least one per city, preferably 1.5 per city. We need those terrain improvements, especially roads, even more in republic.

Never said we DID but im just guessing due to the constant war that we simply do not have enough workers.
 
Yes, I think we do have less than one worker per city. IIRC we have six workers. We'll have another one next turn. If we wait another turn beyond our next settler we'll have another worker before we start the revolution.
 
Once we get into republic we need to assign a city as a worker factory for a bit untill we have enough and then move them around in stacks so they can complete a mine in one turn, donsig how do you manage the tiles?

I have found the best way to manage them is to mine every grassland and irrigate every desert, simply because we wont need lots of growth till we have sanitation and if a city stops going we can always change a tile back too irrigation.
 
BCLG100 said:
I have found the best way to manage them is to mine every grassland and irrigate every desert, simply because we wont need lots of growth till we have sanitation and if a city stops going we can always change a tile back too irrigation.

Actually, there hasn't been much tile improvement on my part. When I started playing the turns the focus was on building the military road through the jungle. What little I've done has been mining of grasslands and other road building. Irriated one flood plain I think. I'm planning a big push on the Silk Road next.
 
Yer but while lux's are important once we have a city there infrastructure is more so, before we get one happy face we want to be producing more and with the industrious trait
 
BCLG100 said:
Yer but while lux's are important once we have a city there infrastructure is more so, before we get one happy face we want to be producing more and with the industrious trait

Right, and since we need both luxuries and improved tiles we must look at the big picture to see how we can get both. If we sit around long enough the Iroqi will settle a city in the western jungle and take those silks (if they haven't done that already). Just putting a city near the silks will not be enough. We need a road to them, not only to have access to the silks but to defend our ownership of them. If we can get the silks we will have acheived one of our main war goals. (Another was securing the southern incense.)

We may be as many as ten turns away from a republic. If we start the revolution on turn 101 and get 8 turns of anarchy then the republic will be founded on turn 109. Our first pikemen should be reaching the silks by then. If the Iroqi already them then the question is moot.
 
donsig said:
Right, and since we need both luxuries and improved tiles we must look at the big picture to see how we can get both. If we sit around long enough the Iroqi will settle a city in the western jungle and take those silks (if they haven't done that already). Just putting a city near the silks will not be enough. We need a road to them, not only to have access to the silks but to defend our ownership of them. If we can get the silks we will have acheived one of our main war goals. (Another was securing the southern incense.)

We may be as many as ten turns away from a republic. If we start the revolution on turn 101 and get 8 turns of anarchy then the republic will be founded on turn 109. Our first pikemen should be reaching the silks by then. If the Iroqi already them then the question is moot.

Yes im not saying we shouldnt settle a city there we should do as soon as possible, but what i am saying is that for every 3 workers built 2 should be working on infrastructure while 1 on the road to silks, we will have the silks in our boreder and a road towards it so we are not going to be losing it but we shall also be improving the surrounding areas.
 
We have 11 cities and 7 workers. In two turns we'll have 13 cities and a settler that will turn into city #14 someday. I surveyed the unimproved tiles we are using and the total is 17 (two are currently being worked on). Worker #8 will be ready in two turns. We can have three more workers in three turns (as well as another pike and a library in Dancing Banana) so I propose we hold off the revolution yet one more turn. If we do we can have 11 workers on the job while we await our new republic. Here's the time table I see:

Turn 100: Carpetbomb is refounded, a settler reaches the old Fort Carbonperoxides site and another settler sets off towards the silks.

Turn 101: Fort Carbonperoxides resettled, worker #8 starts improving tiles.

Turn 102: A pike is raised in Semtex, a library is built in Dancing Banana and workers #9, 10 and 11 start improving tiles. We begin our revolution.

We will have 12 towns and 1 city when our republic begins. We'll have 32 units (17 over our allowed units) so our initial support cost will be 34 gpt. Once we use our last settler to make a city and allow Dancing Banana and Dynopolis to grow to size 7 we'll have 31 units with 20 allowed lowering our support costs to 22 gpt. We will need a larger military. We have to regain our might so the Iroqi don't attack us. They still have a considerable force of mounted warriors.

My vision for our fledgling republic goes something like this:

We need to station some units on strategic hills to act as lookouts to give us early warning of any Iroqi aggression. We need to build some more cities on the outskirts of our country to insulate our core cities. We continue to improve our lands and let our cities grow.

Dancing Banana works on culture improvements or wonders. It must be returned to it's proper place as the number one city in the world. We could build a wonder or a cathedral first.

Semtex and Dynopolis work on military units. Semtex will need a barracks first.

Carpetbomb returns to producing settlers.

Grendopolis builds a harbor and then maybe naval units.

Other core cities should build libraries.

I guess we'll have to erect marketplaces somewhere in there.
 
I dont believe we should wait more turns for a worker to be completed if thats what your implying if not then im just misunderstanding you :) because workers work extra slowly during anarchy therefore the wait would be pointless, we should also wait until during anarchy to found our city as this will mean less anarchy as we'll have less population (leas in theory) ill post a picture of where our empire should be as soon as i can :)
 
BCLG100 said:
I dont believe we should wait more turns for a worker to be completed if thats what your implying if not then im just misunderstanding you :) because workers work extra slowly during anarchy therefore the wait would be pointless, we should also wait until during anarchy to found our city as this will mean less anarchy as we'll have less population (leas in theory) ill post a picture of where our empire should be as soon as i can :)

No, you're not misunderstanding me. I've been holding off on the revolution so we can get a settler out to try and grab the silks. The reason for doing that is that it will take ten to twelve turns of movement to get to the silks. If we wait and finish the settler off after our anarchy period then we may be waiting up to eight turns for that settler. Why give the nutters that much of a head start in the race for the silks?

If we wait two turns beyond the productin of the settler we can have four more workers (a 57% increase in our workforce). Yes, they will work slowly during anarchy but before they can work they have to get to where the work needs to be done. Let's get them out now and move them during anarchy. We can also get one more pike done and complete the library in Dancing Banana, so starting the revolution at the end of turn 102 seems optimal.

Looking forward to seeing your vision of our republic! :)
 
Let the 102nd turn of this game be the last we spend as a backwards people led by despots!!

Revolution!! :ar15:
 
Any thoughts on how we should arrange our defenses whilst we are in anarchy? I'm wondering if the Galls might try to take advantage of us during this time when we can't build new units.
 
well they only have curragh's or at most galleys so as they were focusing on MIA i dont think they would try and attack, however a navy would be pointless as we wont have any units with good enough stats to make a reasonable attack.
 
As we enter our new republican era we must continue to rebuild from the war and take steps to improve our power. Here are the areas I think we need to concentrate on and some steps I think we can take to reach our goals.

We must increase our military strength. If we remain weak compared to the Nuts we risk giving them ideas of conquering us! I don't think we should invest in offensive units for now but we do need a strong defensive force. Our southern cities need at least four pikemen each. We can leave our central cities undefended but we need a couple pikes each in our coastal cities. Until such time as we settle the rest of the north we need to keep sentry units on strategic hilltops to warn of any unfriendly movement. I propose we have Semtex build a barracks and then pikemen. Dynopolis can start on pikes right away.

We need more cities so we need more settlers. We need to try and grab those wines in the southeast. After that we need to start filling in the rest of the north. Carpetbomb may be the city to use to generate settlers or perhaps we can use outlying cities with forest chops.

I propose we have our capital concentrate on culture. We can either build a cathedral there and then start a wonder or go for a wonder straight off. The Great Wall could prove to be a useful wonder since it would increase our defensive position and help deter any aggressive thoughts that might be rolling around inside the big empty heads of the nutters.

Finally, it has been pointed out that we need more workers to improve our infrastructure. I'm not sure where we should be producing workers. Perhaps Carpetbomb should do that instead of making settlers. Once we do find a decent worker factory we need to produce them above and beyond our needs for infrastructure. We should use the excess to build up the population of our our cities, especially Dancing Banana, Semtex and Dynopolis. Let's get these cities up to size twelve - or at least as high as our luxuries will allow them to grow and still be content.
 
We should concentrate on building settlers, workers, and pikes for a solid 30 turns or so. I was thinking, do we still want to build Sun Tzu or Knight's Templar. I think we should try to get Knight's templar as a priority, and maybe Sun T if we have the time. since Sun T is really expensive, we will probably need a prebuild. kinght's templar isn't that expensive, and the Crusaders it produces will be very useful.
 
i cant see us attacking the d'nuts anytime soon and for that reason i see templar as a waste of time, i think we should go for sun tzu as soon as possible and then if we fail we can switch it to leonardos or templar if need be.
 
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