Jenaelha
fields of Elanor
After some time spent waiting for a new patch to FfH2 .41m, and now realing from the big reveal, I'm wondering what the future holds for FfH2?
So my hope is to put together one last patch and hit the major issues. I know it wont fix everything for everyone. And there may be a few issues I cant fix (I wish scenario loading from within the game worked better but there is little I can do about it).
Well, in base there are only two main issues I can see, although I doubt they will be changed.
One. Dragons come too late in the tech vs their power to be of use
Two. Chalid comes to early in the tech for his power to be balanced
I think Orbis' take on Dragons was pretty good as an example for NeoBase. Namely, strength is the same (So Dragons aren't Uber) yet their Dragon's breath turns into a VERY strong fire-based Area of Attack spell. When Pillar of Fire, Dragon's Breath, and Snowfall are all roughly equivalent ... its a happy day.
just one?.. This is not an invitation to fill this thread with bug requests. ...
^ this.You forgot to mention the game breaking OOS?
. Sometimes caged units can be moved and then impossible to free (they are still "held" even though they arent in the tile with the cage). Such as when dying while immortal. I'll probably need to make a separate promotion for being caged rather than just held to fix this.
. Temp terrains sometimes keep permanent terrain changes form happening (such as building a temple of the hand while the deepening effect is still going on).
. I want to switch the "Wrath" armageddon event (AC 90) to make all the effected units Always Hostile so they can fight with your allied neighbors.
This is not an invitation to fill this thread with bug requests. Only letting you guys know what my plans are.