I'm relatively new to the game. I generally play large, Monarch games against five or more AIs. I've noticed a pattern that has popped up again in my latest game: The Game Loves War. I'm the Byzantines in a 60% continents game against Babylon, Egypt, the Hittites and the Sumerians. I'm going for the space victory so I'm trying to stay out of conflicts and race ahead on the science techs. I've been doing mostly wheeling and dealing with techs and luxuries while I increase productivity. I just built ToE (on a palace pre-build)and I'm working on Hoover Dam (from another pre-build). ToE gave me Corps and Refining when, lo and behold, there are only two oil drips on the whole map and guess where they are? Babylon has both of them; the only ones on the map.
I've seen this pattern played out in every game I've played: Try to race ahead in techs, and the game throws you a monkey wrench by denying you a key resource.
Now, do I stop and wait until Babylon catches up to me and realizes it has oil, or do I set up some excuse to attack (hell, I have infantry and he's still relying on medieval infantry)? Of course, there's only one answer: Go take the oil! (Talk about historical realism).
Like I said, this game loves war.
I've seen this pattern played out in every game I've played: Try to race ahead in techs, and the game throws you a monkey wrench by denying you a key resource.
Now, do I stop and wait until Babylon catches up to me and realizes it has oil, or do I set up some excuse to attack (hell, I have infantry and he's still relying on medieval infantry)? Of course, there's only one answer: Go take the oil! (Talk about historical realism).
Like I said, this game loves war.
