After the last playthrough finished, I was asked to up the difficulty. Not sure how this will go.
This time we’re playing with Very High Advantage for the AI, about double the amount of bonuses that High Advantage would give. Common Calamities and no Ambition victory should make things interesting as well. Changing up the map type and size as well this time, playing on a Medium Lakes and Gulfs, and low Resource Density.
I decided to go for Rome this time since I’ve played most other families in the last two playthroughs, leaving Champions, Statesmen, Patrons and Clerics unplayed.
Luckily the first start I roll looks good for Rome.
The Settler is on hex (47, 46) which is slightly to the northeast of the 74x74 size map. Landowners would be good for this location but to not repeat families I go for Statesmen instead. We won’t be able to make use the Decree bonus from Constitution, but hopefully it shouldn’t matter much in the long run. As for archetype, I go for the Builder with the aim of getting an economy online as soon as possible.
We end up with a Cunning ruler, so maybe an early Estates could be interesting for the extra 2 orders. A Barbarian camp very close to us and our starting Warrior has a useful promotion to start clearing it next turn.
The Judge ends up becoming the Oligarch and we start building the Barley farm.
We get Labor Force from the Ruins and immediately enact Freedom. The scout continues west, finding another wheat which is harvested.
On turn 4 the barbarian camp is cleared.
Because I’d like to boost the Capital a bit more I start a Hamlet that will grab another wheat when done.
The settler moves east instead towards the free city site.
Next turn we explore the western ruins and get a courtier.
The Statesmen offers the Oligarch for marriage, which we accept. We also found our Champions seat and reveal more of our surroundings.
On turn 7 we get a choice of ambitions and I decide to produce 500 iron.
We explore the southern ruins and gain some gold and experience over 30 culture in Roma. The starting warrior is healed and we start on another farm.
We finally meet someone else, this time it’s the Vandals to the west. I declare war for the legitimacy and send my warrior west.
There’s another Vandal camp closer to us so I send the Warrior there to start attacking them.
I’m tempted to start Forestry already but with the nice capital I decide to go for Drama instead.
On turn 10 we meet Aksum who is to our northeast and a Hero.
I quickly settle the cleared site with the last family, Patrons, to hopefully make some use of the Pearls to the north and opening up the option to build Estates soon.
This time we’re playing with Very High Advantage for the AI, about double the amount of bonuses that High Advantage would give. Common Calamities and no Ambition victory should make things interesting as well. Changing up the map type and size as well this time, playing on a Medium Lakes and Gulfs, and low Resource Density.
I decided to go for Rome this time since I’ve played most other families in the last two playthroughs, leaving Champions, Statesmen, Patrons and Clerics unplayed.
Luckily the first start I roll looks good for Rome.
The Settler is on hex (47, 46) which is slightly to the northeast of the 74x74 size map. Landowners would be good for this location but to not repeat families I go for Statesmen instead. We won’t be able to make use the Decree bonus from Constitution, but hopefully it shouldn’t matter much in the long run. As for archetype, I go for the Builder with the aim of getting an economy online as soon as possible.
We end up with a Cunning ruler, so maybe an early Estates could be interesting for the extra 2 orders. A Barbarian camp very close to us and our starting Warrior has a useful promotion to start clearing it next turn.
The Judge ends up becoming the Oligarch and we start building the Barley farm.
We get Labor Force from the Ruins and immediately enact Freedom. The scout continues west, finding another wheat which is harvested.
On turn 4 the barbarian camp is cleared.
Because I’d like to boost the Capital a bit more I start a Hamlet that will grab another wheat when done.
The settler moves east instead towards the free city site.
Next turn we explore the western ruins and get a courtier.
The Statesmen offers the Oligarch for marriage, which we accept. We also found our Champions seat and reveal more of our surroundings.
On turn 7 we get a choice of ambitions and I decide to produce 500 iron.
We explore the southern ruins and gain some gold and experience over 30 culture in Roma. The starting warrior is healed and we start on another farm.
We finally meet someone else, this time it’s the Vandals to the west. I declare war for the legitimacy and send my warrior west.
There’s another Vandal camp closer to us so I send the Warrior there to start attacking them.
I’m tempted to start Forestry already but with the nice capital I decide to go for Drama instead.
On turn 10 we meet Aksum who is to our northeast and a Hero.
I quickly settle the cleared site with the last family, Patrons, to hopefully make some use of the Pearls to the north and opening up the option to build Estates soon.
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