The Great War Thread

Yeah, peace is sounding good at the moment, so long as we can get a good deal.

And as Eyrei pointed out our reputation will be clean, while everyone else's will be ruined. That is so long as the Alliance breaking does produce a domino effect. Even if it doesn't it will ruin the reputation of the Bab's at least, and they're the ones who started this whole thing.
 
Yes, i can see how extending the next chat session an extra day has given us more time to discuss our future moves.:D In the sticky Department section we went 8 straight hours without a response. (does anyone know cpr?). In the citizens section i think we had three posts, so they're still kickin'.:p cya later...
 
Okay, so let's already defeat the Americans, before anyone else starts a massive invasion of Phoenatica.
 
We have become complacent - the Great War thread is getting buried!

General Charis: As mayor of Fox Nest I urge you to reconsider the current defenses of our great city. We currently have a band of veteran warriors and a unit of regular spearmen guarding us here in Fox Nest. Normally this would be an adequate defense but our scouts have reported two bands of Roman warriors in the hills to the south. Under these circumstances I think a temorary third unit to guard the capitol is appropriate.

I humbly suggest that the General exercise his constitutional priviledge of over-riding production orders in time of invasion to change the production of Eyr from a barracks to a spearman. The spearman would be ready to leave for Fox Nest in 3 turns.

I further suggest that a settler be produced in Eyr after the spearman. This is so that the NW may become civilized. I consider this a military need given the recent loss of our workers to NW barbarians.

I also suggest that the immortal currently guarding Pherris be transferred (once Pherris's spearmen are ready) to patrol the area between Fox Nest and our soon to be new city in the SE. Once the immortal is patrolling, two defenders for the capitol should be sufficient, releasing one Fox Nest defender to escort the newest Eyr settler to the NW.
 
The chance of those warriors beating your precious spearman is only 0.057. So the chances of aforementioned unit surviving the attack of BOTH warriors is 88.6%. After that, Fox nest has an additional 2 defenders.

It should be noted that this also indicates the importance of building the barracks (or better: building veteran units). If aforementioned spearman was a veteran unit, it's chances of survival would have been 96.4%.
 
The chance of those warriors beating your precious spearman is only 0.057. So the chances of aforementioned unit surviving the attack of BOTH warriors is 88.6%. After that, Fox nest has an additional 2 defenders.

First of all, Fox Nest has only two defenders right now (one vet warrior and one regular spearman. If the spearman did get killed there would be only the warrior left to defend Fox Nest.

Second, I know the odds are very small that the two warriors would be able to defeat the garrison in the capitol. However small though there is that chance. Are we so willing to risk our great project when we could easily add a third defender to Fox Nest. Note that with three defenders the two warriors would need to be even more lucky and would need a second turn to take the capitol.

It should be noted that this also indicates the importance of building the barracks (or better: building veteran units). If aforementioned spearman was a veteran unit, it's chances of survival would have been 96.4%.

Yes, but a regular spearman that is here defends much better than a veteran yet to be built. Fox Nest needs another defender now and the quickest way is to build a regular one in Eyr.
 
We should rebuild the road that leads southward out of Pherris. This will speed our newly upgraded immortals to their assigned duty stations.

 
Present force of immortals:

5 (2 vet, 3 reg) en-route to Philadelphia. ETA, 3-4 turns.
1 reg en route to pillage horses. ETA 2 turns (1 to move, 1 to pillage).
1 reg in Pherris on garrison duty.

Upcoming units:

Assumptions:
PDX continues to built immortals
Shailonegha continues to build warriors
The 1 hp vet warrior near Pherris moves immediately to that city for upgrade

Turn 2: (New) Vet in PDX ready. (Garrison) Reg in Pherris can move since spearman now guard Pherris. The 1 hp warrior reaches Pherris and upgraded.

Turn 3: (Upgraded) Vet in Pherris ready to move.

Turn 6: (New) vet in PDX ready to move.

Turn 7: (Upgraded) Vet in Pherris ready to move.

Turn 9: (Upgraded) Vet in Pherris ready to move.

Turn 10: (New) Vet in PDX ready to move.

Turn 11: (Upgraded) Vet in Pherris ready to move.

Turn 13: (Upgraded) Vet in Pherris ready to move.

Turn 14: (New) Vet in PDX ready to move.

Turn 15: (Upgraded) Vet in Pherris ready to move.

Turn 17: (Upgraded) Vet in Pherris ready to move.

Turn 18: (New) Vet in PDX ready to move.

Turn 19: (Upgraded) Vet in Pherris ready to move.

Summary over next 20 turns:

5 new Vet immortals from PDX.
9 upgraded immortals in Pherris (all bu one from Shailonegha warriors).

Total cost of upgrades: 9*40=360 gold.
Total gold available: 184 in treasury + 20 turns * 25/turn = 684 gold.

So, General Charis, where should they all go?
 
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