The greatest challenge: Huge Pangea, Diety, Domination

smitty6555

Chieftain
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Feb 17, 2009
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I have been playing vanilla Civ3 for a few years. I finally decided that the best way to feel that I had "completed" the game was to beat it on the hardest realistic scenario that I could come up with. So I started trying to have a domination or conquest victory on Diety difficulty on a Huge pangea map. After about 16 tries, I have finally been successful and I wanted to share what I have learned.

How many computers? I like to play against 7. If you do too few, then you won't be able to trade as well or play them agaist eachother. If you pick too many, then they will expand faster than you and you won't get much land. With 7 on a huge map, they usually stop expanding and give me enough space to make a country about as large as any of theirs if I expand fast enough.

Which civ to pick? I play as France. Their strengths (industrious and commercial) seem well suited to having a large country with lots of cities. If you hope to take over the whole world, you will need low corruption/waste and lots of efficient workers. Also, their starting techs offer a good strategy to keep up with technology in the ancient era.

Keeping up with technology. There are other articles with good general strategies. I go through most of the game with 0 or 10% of my money going to science. I spend the first 40 turns getting mathmatics. I usually get it a little before the computer players. I like trying to wait until I see that someone I know has communications with lots of the other civs. The goal is to use mathmatics to gain communications with all the other civs and pick up a few techs. Then I research the tech that gives you markets (forgot what it is called) over 40 turns. I trade it and a little money to get all of the techs that anybody has, to get all of their territory maps, and to get most of their money. This sets you up well to move into the second era. From here, things vary, but I usually try to research the least popular techs over 40 turns and then use the extra cash to buy the techs that I want.

How to keep up with expansion. For the first several thousand years, I build nothing but warriors/spearmen and settlers. I spread out my cities so that there is no more than 2 spaces between the culture borders so that the computer won't build cities in between. This puts you way behind in culture and military. You will be for a long time. Just pay off all of the threats and don't build your cities too close to theirs. Try to get a forbidden palace up quickly. You can pay to hurray a courthouse in the FP city to make things go faster. It will definitely be worth the 200 or so gold to rush it.

If you play your cards right, you will end up with a large country against 5 or 6 opponents by around 1000 AD. You should be almost caught up in technology. You should build up all of your city improvements before military. You will finally get to do some fighting starting with infantry and artillary (maybe as early as cavalry). Whenever you start a war with another country, pay to have as many other countries as possible go to war with them too. This way they won't all gang up on you. To be efficient against a larger enemy country, use artillary efficiently. With enough artillary, you will hardly ever loose a troop.

Well, 'nough said. Don't get discouraged. After all, it took me 16 tries. Have fun.
 
Welcome to CFC! Sounds like you have a decent strategy here! What did you learn in the 15 tries that failed, I mean, what sort of situations did you need to avoid?
 
If that is the greatest challenge, what is playing with the full 16 civs? What about playing it as Always War? You are correct in that the bigger the map and the fewer the civs, up to a point, the easier it will be for the human.

Good thing it was vanilla as you cannot get communication so early in Conquest. The tech is Currency. Sounds like you had fun and that is what counts.
 
In Vanilla one can always pop into the editor and make things harder... say by making it so the AI has a lower cost factor. Actually, you can edit Vanilla so that the AIs have everything they do in Conquests on Sid, except for the Seafaring and Agricultural traits, right?
 
Vanilla "Sid" is likely to be harder than C3C Sid: Armies are nowhere near as powerful (but do AIs still not attack armies? if so their use as cover can still be exploited).
 
Vanilla "Sid" is likely to be harder than C3C Sid: Armies are nowhere near as powerful (but do AIs still not attack armies? if so their use as cover can still be exploited).

In Vanilla or PTW Sid you need good map. Else the civ who builds great lighthouse will find every island and sell communications with everybody during ancient age. The day you research map making everybody will have riflemen. Bamspeedy was quite lucky, since he started next to Egypt (who built great lighthouse) and bought military alliances against every civ Egypt knew so than nobody would be able to communicate with any other civ. After he conquered great lighthouse, he was able to pick islands one by one without anybody disturbing him (that's it in a nutshell), since Egypt was the most advanced AI, too.
 
Moonsinger, and I think some others, have some Sid pangea games. Her Huge game with China had 8 scientific opponents.
 
Thanks for the Welcome.
Some of the things I learned in the first 15 tries, let me think.....

Don't spend money to research things on Diety because the computer is relatively so much faster, it is just a waste.
Don't build up your cities until you are nearly done expanding, otherwise you won't have a big enough country.
You don't need much defense as long as you are willing to pay lots of money to threats.
I also noticed a change in my mentality dealing with wonders. I stopped thinking about how I could build wonders (since I got beat out 9 times out of 10) and started thinking about how to take over great wonders that others had built

And there are several ways that I could have made it harder on myself, but this was the hardest scenario which I thought would be "doable". I've never messed with the editor and I don't have any other versions of CIV. I really like CIV3, but I wish that it didn't take so long to finish a game. I was all excited about the new CIV (revolutions, I think) until I found out that it isn't for PC. (tear)

I would like to hear other strategies that would be important for a game like this or other types of games that would be nearly impossible for vanilla CIV3.
 
I really like CIV3, but I wish that it didn't take so long to finish a game. I was all excited about the new CIV (revolutions, I think) until I found out that it isn't for PC. (tear)

You should play standard size maps. They are not easier than huge maps, and game will end faster so you can play lots of games in the time it would make to win a huge map.
 
You might also have a look at the Hall of Fame section - there are some people really pushing the boundaries there!
 
Lord Emsworth really has his way with Vanilla, you might check out his work.
 
You should build up all of your city improvements before military. You will finally get to do some fighting starting with infantry and artillary (maybe as early as cavalry)....

I've done the same at sid. rop with everyone to reduce the chances of being attacked. no military until artillery in order to eliminate support cost. in a way it's kind of a cheap way to win though.

let me propose this to you as your next challenge. deity, pangea. not "always war" but always warlike, starting from right at the end of the expansion stage. it's difficult but doable, and a fine accomplishment to look back on.
 
Yeah, I want to get better at fighting earlier on higher difficulties. I've recently gotten into always at war games on lower difficulties, hoping that I can work my way up.
 
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