I'm new to Civ3, just picked it up last week. I was a Civ2 fiend back in the day, and when I saw 3 on the cheap, I thought...why not?
But I'm barely into a game, and the German army is kicking my English butt.
Why?
Because my units can't beat his units.
He has a regular Archer out standing in the field. My archer attacks. His archer kills my archer.
So a horseman rides up and takes a swing. His archer kills my horseman.
So a second horseman rides up for the third attack. This time, I actually kill the friggin' archer, but the horseman is down to one life point.
My turn ends.
His turn.
Two horsemen ride up to a city, no walls, and kill two fortified spearmen in one go. Take the city.
"Damn," I think.
So on my turn, four of my horsemen attack one of his cities. No walls. I make my way through one regular spearman and 1/3 "life" off the other. Two horsemen dead, two others down to one "life." He still has a spearman with 2/3 life. Hooray! A fresh horseman arrives the next turn! Attaaack!
His spearman with 2 "life" points kills the fresh horseman and both 1-point horsemen.
Next turn, one of his archers kills one of my fortified spearmen without losing a single health. And does it again the turn after.
And this happens turn
after turn
after turn
after turn.
To the point that I save games and load them, thinking "my Archer has an attack of 2 and 3 health. His has a defense of 1 and 2 health. This must have just been a bad dice roll," but no, his archer wins every single time.
Turn
after turn
after turn.
Another case in point: he has a Regular horsman, 2/1/2, sitting right outside my city. I have two full, fresh, Regular archers active IN the city.
Guess what happens?
(a) The first archer attacks and, with his superior 2/1/2 attack vs. the horseman's 2/1/2 defense, kills the horseman.
(b) The first archer attacks and dies. The second archer attacks, and with his superior 2/1/2 attack vs. the horseman's 2/1/2 defense, kills the horseman with one life point left to him.
I reloaded the game ten times. Ten times, the same thing happened.
An attack of 2 is greater than a defense of 1. The archer should kill the horseman. The archer should not die when attacking the horseman. Two archers should not be needed to kill one lone horseman.
Similarly, two spearmen in a city, fortified, with a defense of 2, should be able to withstand more than two assaults from a lone horseman. But both die in two straight turns. Reload. Same thing. Reload. Same thing. Reload. Same thing...
I know to an extent this is a WWAAAAHHHHH THIS GAME IS HARRRRDDD post, but I'm frustrated and baffled. I'm playing on Warlord level, for Pete's sake. The game shouldn't be adjusting the units so that an attack of 2 gets beaten by a strength of one every time, or that a single horseman can destroy two fortified spearmen in a city in two turns. It's ludicrous.
Has the combat engine totally changed? What's going on here? Is there some sort of "magic power" the AI can call on?
But I'm barely into a game, and the German army is kicking my English butt.
Why?
Because my units can't beat his units.
He has a regular Archer out standing in the field. My archer attacks. His archer kills my archer.
So a horseman rides up and takes a swing. His archer kills my horseman.
So a second horseman rides up for the third attack. This time, I actually kill the friggin' archer, but the horseman is down to one life point.
My turn ends.
His turn.
Two horsemen ride up to a city, no walls, and kill two fortified spearmen in one go. Take the city.
"Damn," I think.
So on my turn, four of my horsemen attack one of his cities. No walls. I make my way through one regular spearman and 1/3 "life" off the other. Two horsemen dead, two others down to one "life." He still has a spearman with 2/3 life. Hooray! A fresh horseman arrives the next turn! Attaaack!
His spearman with 2 "life" points kills the fresh horseman and both 1-point horsemen.
Next turn, one of his archers kills one of my fortified spearmen without losing a single health. And does it again the turn after.
And this happens turn
after turn
after turn
after turn.
To the point that I save games and load them, thinking "my Archer has an attack of 2 and 3 health. His has a defense of 1 and 2 health. This must have just been a bad dice roll," but no, his archer wins every single time.
Turn
after turn
after turn.
Another case in point: he has a Regular horsman, 2/1/2, sitting right outside my city. I have two full, fresh, Regular archers active IN the city.
Guess what happens?
(a) The first archer attacks and, with his superior 2/1/2 attack vs. the horseman's 2/1/2 defense, kills the horseman.
(b) The first archer attacks and dies. The second archer attacks, and with his superior 2/1/2 attack vs. the horseman's 2/1/2 defense, kills the horseman with one life point left to him.
I reloaded the game ten times. Ten times, the same thing happened.
An attack of 2 is greater than a defense of 1. The archer should kill the horseman. The archer should not die when attacking the horseman. Two archers should not be needed to kill one lone horseman.
Similarly, two spearmen in a city, fortified, with a defense of 2, should be able to withstand more than two assaults from a lone horseman. But both die in two straight turns. Reload. Same thing. Reload. Same thing. Reload. Same thing...
I know to an extent this is a WWAAAAHHHHH THIS GAME IS HARRRRDDD post, but I'm frustrated and baffled. I'm playing on Warlord level, for Pete's sake. The game shouldn't be adjusting the units so that an attack of 2 gets beaten by a strength of one every time, or that a single horseman can destroy two fortified spearmen in a city in two turns. It's ludicrous.
Has the combat engine totally changed? What's going on here? Is there some sort of "magic power" the AI can call on?