Discuss your strategy with the hippus.
Here I will mention a general strategy with the Hippus that I tend to use.
Firstly, go for mysticism, then horsebackriding. After horseback riding, usually stop by calendar. Then go for either Military Strategy, or Code of Laws. If you only have one city, or plan on making your capital the main source of units, stick with Godking, and so only get education for cottages and then go for military strategy. However, as Rhoanna, its advised to go a more economical path, and get Code-of-Laws for Aristocracy asap after horsebackriding ... especially since expansive can make it easier to grab those extra cities peacefully (via settlers)
If you get a great commander, settle a command post in your capital, and if possible build a heroic epic there (especially important for Tasunke's more military approach, although almost just as important for Rhoanna, although with Rhoanna you can even go Writing for Libraries and the Great Library ... and not be so militaristic) ...
Well, after you get a basic economy, whether just cottages or Aristofarming, and possibly crafting-mining for any wines, gold, or gems ... go for Stirrups. I prefer going Military Strat before stirrups, but thats just semantics. You should of been building up forces at-least once you had a stables, and if your Tasunke then probably start off with a warrior stack. You by no means need to wait upon stirrups before creating your warriors.
The key is to initially make risky battles to try and make powerful horsemen with combat, and after combat is maxed go the drill line. When you start mass producing warriors however, go the Withdrawal line for minimal losses. If you can get Withdraw II out of the gate, it can become very powerful. Probably only possible in your Command Post city though, and usually only if you've built the Form of the Titan (or for some strange reason are using Military economy which uses food for military production)
You will get a few units with very high level ... and on higher difficulties it is these massively high level units which are key. However, any high-withdrawal fodder you are able to throw-in to support them will increase these heroes chance of survival.
A similar strategy might be possible with the Grigori (adventurer guilds also give +2 xp) although I have not as of yet tried a mounted-heavy strategy with the Grigori.
It goes without saying that, if you want to be really REALLY abusive, you can use a mobility 1 chalid with the stack in order to further increase the lifespan of your "superhorses" although its really not necessary on most difficulties.
Here I will mention a general strategy with the Hippus that I tend to use.
Firstly, go for mysticism, then horsebackriding. After horseback riding, usually stop by calendar. Then go for either Military Strategy, or Code of Laws. If you only have one city, or plan on making your capital the main source of units, stick with Godking, and so only get education for cottages and then go for military strategy. However, as Rhoanna, its advised to go a more economical path, and get Code-of-Laws for Aristocracy asap after horsebackriding ... especially since expansive can make it easier to grab those extra cities peacefully (via settlers)
If you get a great commander, settle a command post in your capital, and if possible build a heroic epic there (especially important for Tasunke's more military approach, although almost just as important for Rhoanna, although with Rhoanna you can even go Writing for Libraries and the Great Library ... and not be so militaristic) ...
Well, after you get a basic economy, whether just cottages or Aristofarming, and possibly crafting-mining for any wines, gold, or gems ... go for Stirrups. I prefer going Military Strat before stirrups, but thats just semantics. You should of been building up forces at-least once you had a stables, and if your Tasunke then probably start off with a warrior stack. You by no means need to wait upon stirrups before creating your warriors.
The key is to initially make risky battles to try and make powerful horsemen with combat, and after combat is maxed go the drill line. When you start mass producing warriors however, go the Withdrawal line for minimal losses. If you can get Withdraw II out of the gate, it can become very powerful. Probably only possible in your Command Post city though, and usually only if you've built the Form of the Titan (or for some strange reason are using Military economy which uses food for military production)
You will get a few units with very high level ... and on higher difficulties it is these massively high level units which are key. However, any high-withdrawal fodder you are able to throw-in to support them will increase these heroes chance of survival.
A similar strategy might be possible with the Grigori (adventurer guilds also give +2 xp) although I have not as of yet tried a mounted-heavy strategy with the Grigori.
It goes without saying that, if you want to be really REALLY abusive, you can use a mobility 1 chalid with the stack in order to further increase the lifespan of your "superhorses" although its really not necessary on most difficulties.