The Histographic Challange

Have to say I like the Maya over the Iroquois. Faster worker speed can really help things for this sort of game. Strange that you couldn't trade for a bit Marsden. Concerning research and the two demi-god pangea (standard size maps) games I've gone through for a bit where I've forgone libraries/universities for the most part, I want to guess that if you play a low level tech cost comes as so low that you can just use a few specialists and use shields usually often used for libraries/universities otherwise, if you play at a high level, you can do the same with some specialists as desired and buy/trade for some of the other techs (Moonsinger's 88k game seems an example... although maybe she had some really good fortune in that one) and forget libraries/universities except as culture as needed. After all, you'll have plenty of corrupt areas and you'll have to water them eventually and the luxury slider only can go so far in corrupt areas such that scientist farms make more sense since scientists score as content citizens and unhappy citizens do nothing for your score... at least until you get to Replacable Parts and Sanitiation also. After that, only Ecoloy and Recycling seem of some use.. but not a whole lot with industrious workers and a decent rail newtwork (well, on pangea at least). I feel surprised that it seems like a lot of players have wanted Cure for Cancer so badly, since it only produces content citizens. Although, maybe I've guessed wrong here about what people do. Well... I guess that's all given that you have an O.K. military situation... i.e. use arties effectively or get things under control before then.
 
I can't remember why I couldn't trade for any, but I don't recall being able to do so. Actually, I did finally get horses and iron, but by then I was being attacked by 2 AI and I just wasn't getting anywhere. I don't think a player of Moonsinger's ability would have given it a second thought but it was more than I could handle.
 
This is your 1 day warning.

All entries for challenge #3 have to be in by tomorrow. Any after will not be considered for the challenge, but will be accepted to the Hof otherwise, of course, if acceptable.

Next challenge will likely start for February to May, firm announcement to follow, three a year with one month off between should continue to be the rate.


Humble suggestion... any reason not to just start one and make it a 4-month deadline? That keeps them at roughly the same pace, but gives additional thinkin' time.
 
After that, only Ecoloy and Recycling seem of some use..

Recycling is not so important. Recycling Centers only reduce the pollution created from improvements, and if you are not much into Factories and Coal Plants you won't have much of that anyway. I think Research Labs produce pollution as well, but it is quite low, and I am dubious whether - if it is your only building - the one pollution that is produced by it would actually be lowered, or whether the effect of a RC would just be rounded into oblivion.
I feel surprised that it seems like a lot of players have wanted Cure for Cancer so badly, since it only produces content citizens.

It doesn't matter in all but very rare cases if you get content or happy faces. And with metros the one content face from the CoC will probably always count. I think it is rather that it is *only* one content face that makes it not so super-important.
 
Don't Happy Faces get you more Score points than Content ones? :)

Happy laborers give you more score points ;). If you make your laborers happy with 1 Content (:)) and 1 Happy (:lol:) face, or if you make it happy with 2 happy faces (:lol: :lol:) doesn't matter. 2 Content faces won't work, but that only matters in fairly small cities (a size 3 town on Chieftain can only use 3 of the built-in 4 content faces) or cities with an overkill of happyness improvements and wonders (a stereotypical 20K city).
 
anything that produces happiness is important.

Say you get 1 more content or happy person from cure from cancer for 1/2 the game in 500 cities.

On Sid, that's 1800 points, or about 2% of the 88K. Not huge, but still useful. It's probably not that high an impact, but still very useful.
 
You *only* get content faces from Cure for Cancer (or so says the Civilopedia). So, my reasoning goes you just raise the luxury slider more earlier and forget about research after Sanitation and Replacable Parts. Maybe if you really can't put a courthouse and police station in a city say using civil engineers makes things too boring for you, or if *both combined* have absolutely no effect on how much commerce the city has (of course you won't have a great city in some spots, but you'll get something from having both almost everywhere... well maybe not on Sid halfway around the world, but I'd think it worth a shot at least), Cure for Cancer makes sense. I really don't know not having done many histographic games. But, I have gotten *something* out of a courthouse half-way around the world from my capital in a demi-god game. Here's more what I mean in pictures...

Trondheim with courthouse:

1230698341.jpg


Trondheim without courthouse:

1230698342.jpg


Trondheim location:

1230698343.jpg


Captial location:

1230698345.jpg


Checking the save without a courthouse if I took the luxury slider down to I think 70% (or was it 60%?) I had a content worker, while with the courthouse if I took it down to 40% I still had all happy workers.
 
So, the courthouse nets you one shield per turn (useful, IF you have something productive for it to build), and one coin per turn (6 instead of 4, less 1 for maintenance). At the cost of 80 shields (again, not a huge deal at that point in the game probably). And a bunch of happiness which you don't need there.

The Police Station may marginally improve this further, but even at that it doesn't seem useful.
 
DWetzel said:
So, the courthouse nets you one shield per turn (useful, IF you have something productive for it to build), and one coin per turn (6 instead of 4, less 1 for maintenance). At the cost of 80 shields (again, not a huge deal at that point in the game probably). And a bunch of happiness which you don't need there.

Once I have a police station up, that city can train a unit which can help to short-rush a courthouse/police station in another place (assuming the wars have finished). Once I have those courthouses and police stations up, I can drop the luxury slider and still have the same amount of happiness perhaps... as in the screenshots I have 20/12 luxury commerce. Here the luxury commerce doesn't make a difference, because I had the luxury slider at 90%. Overall, it's 26 total uncorrupt commerce with the courthouse and 16 uncorrupt commerce without out. The courthouse pays for itself even at 10% taxes. Maybe overall such produces a marginal effect (but what if done in hundreds of cities, say on a huge map?), but it's a milk game, played to optimize things for the map you've decided to play on, right?
 
...So, my reasoning goes you just raise the luxury slider more earlier and forget about research after Sanitation and Replacable Parts...
Yes, exactly! :goodjob:

Here's my plan:

1. Build Courthouses & Police Stations and adjust the Luxury Slider as required to "Run Out The Clock", with Max Happiness.

2. Theoretically, I agree you need go no further than Sanitation/Replaceable Parts/Communism.............However, to make life a little easier (and perhaps save a few points), I build Mass Transit Centers (Ecology) to reduce the Pollution chance per city. (Cure For Cancer isn't necessary, IMHO.) ;)
 
No improvement can give you a happy face. Only luxes can do that.

temples, cure for cancer, all those things give content faces.

Luxes will make a content citizen happy and an unhappy citizen content - so if you get another content citizen that a lux doesn't need to make content, the lux can make him happy. Assuming that you aren't maxed out, that is.

With a courthouse and a police station, a city is (max) 70% corrupt. In a milking phase, that's certainly useful for luxes, building markets, etc. Police station adds pollution, though, which is a slight downer.

course, if you go to communism, they get more useful. Wonder if being religious could help your score any?
 
"Wonder if being religious could help your score any?"

Cheap temples, meh-ish.

Less anarchy would mean more happy faces during the saved anarchy time, I guess...

Other than that, not much.
 
I think Agricultural (3-Food City Tile) & Industrious (Faster Workers) are the best 2 traits for Histographic.............Which makes the Mayan Civ pretty appealing. :)
 
I think this score can be beaten at Warlord Level 2, forget Level 7!..........Admittedly, on a Huge Map, so it's not a fair comparison.

Does this give you a clue what HOF game I'm working on? :D
 
As stated in my HOF thread, I am about to start a Huge Emperor Histo game soon.

Now I have to decide between a map with a lower domination limit (like 4250), but a better start (like four cattle), or a map with just one cattle, but a domination limit of 4456.

What would be better? More population earlier due to more food, or the milking phase with more citizens in total? What do you guys think?
 
I'd take the 4456!............Better yet, get a 4456+ start with 2+ GrassCows! :)
 
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