amateurgamer88
Emperor
- Joined
- Aug 24, 2018
- Messages
- 1,612
I have recently tried out the Iroquois and I was wondering if I was playing them right.
First, let us look at their UA. Forest/Jungle plays a key role here as it's needed for road connections and for Woodlands to be very useful. However, we don't always have control over where such a terrain spawns and, other than our capital that has a starting bias, this may or may not benefit our other cities. During late game when all the AIs cut down their forests/jungles to improve their tiles, then there's very little, if any, forests/jungle for us to utilize. I guess Woodlands at least gives you defensive bonus on hills. The same can be said about the Natural Wonders as their locations can vary a lot.
Secondly, the Mohawk Warrior doesn't need iron and can fight very well in forests/jungles. Even though they are available early when there are still such tiles around, you might also encounter situations where you're fighting on foes that don't have such tiles. Then Mohawk Warrior is a slightly better swordsmen but without the need for iron.
Thirdly, we have the Longhouse that gives a pretty good boost early game but, without many forest/jungle tiles, I don't know how good it becomes. The food and culture is nice but it certainly doesn't make you want to get it urgently, especially if you don't have a monopoly of a luxury that needs plantations. I don't even think this buildings improves with era so it stays like this even late game.
When I look at their UA, UU and UB, I feel like they're underpowered overall. The capital will benefit a lot with the starting bias but their other cities depend very heavily on RNG. The early game for the Iroquois is quite strong but even that depends on way too many factors. From what I've played so far, the Iroquois seems like a civ where you maximize your early game and use that to snowball. Mid and late game is there they are just an ordinary civ that has nothing that stands out.
Am I playing/viewing the Iroquois wrong?
First, let us look at their UA. Forest/Jungle plays a key role here as it's needed for road connections and for Woodlands to be very useful. However, we don't always have control over where such a terrain spawns and, other than our capital that has a starting bias, this may or may not benefit our other cities. During late game when all the AIs cut down their forests/jungles to improve their tiles, then there's very little, if any, forests/jungle for us to utilize. I guess Woodlands at least gives you defensive bonus on hills. The same can be said about the Natural Wonders as their locations can vary a lot.
Secondly, the Mohawk Warrior doesn't need iron and can fight very well in forests/jungles. Even though they are available early when there are still such tiles around, you might also encounter situations where you're fighting on foes that don't have such tiles. Then Mohawk Warrior is a slightly better swordsmen but without the need for iron.
Thirdly, we have the Longhouse that gives a pretty good boost early game but, without many forest/jungle tiles, I don't know how good it becomes. The food and culture is nice but it certainly doesn't make you want to get it urgently, especially if you don't have a monopoly of a luxury that needs plantations. I don't even think this buildings improves with era so it stays like this even late game.
When I look at their UA, UU and UB, I feel like they're underpowered overall. The capital will benefit a lot with the starting bias but their other cities depend very heavily on RNG. The early game for the Iroquois is quite strong but even that depends on way too many factors. From what I've played so far, the Iroquois seems like a civ where you maximize your early game and use that to snowball. Mid and late game is there they are just an ordinary civ that has nothing that stands out.
Am I playing/viewing the Iroquois wrong?