The Last March of the Neanderthals (fantasy scenario)

stgelven said:
i did nit find any clear places, could you give me the civilopedia with the title of the things you don't have yet the description, please
2 ideas!
first : the worker is only for humans,
you copy the worker, give him a neandethalic name and give him the same ability than humans but slow. i think that's right because the human have more "engineering" ability.

second: i thing the only gov for nehandertals have to be between monarchy and despotism.

The 2 ideas are good, but I don't know how to do it in CivEditor :blush: I can create a Neanderthal worker, but I don't know how to do it work slower or how to block the other government types. I'm still looking for a way to block some wonder and improvements to Neanderthals, but I haven't found it yet :cry:
 
it's very hard to find infos about mycenias because in fact they are just like greek, i just find a good site about mycenias, but this is in french! i need some time to translate, because of my poor english,
i fund infos about slavs, same problem that with mycenias. i suggest you look in an encyclopedia, you will find all what you need. if you prefer i can do it for you.

i think you can have improvment and wonder for civs of a specific alliance,so i the allied can make an improvment and not the opposent.
i try this this WE and i tell you! if it work.

for the workers i don't know how to do, may be a way is to seperate the ability of the neandertalic workers like that neanderthals need, for example, 1 road builder, 1 minner, etc , you see? may be seperate all the ability of the workers in 2 neanderthals workers.

for the gov, you just have to specify the favorite gov.

regards

stgelven
 
stgelven said:
it's very hard to find infos about mycenias because in fact they are just like greek, i just find a good site about mycenias, but this is in french! i need some time to translate, because of my poor english,
i fund infos about slavs, same problem that with mycenias. i suggest you look in an encyclopedia, you will find all what you need. if you prefer i can do it for you.

i think you can have improvment and wonder for civs of a specific alliance,so i the allied can make an improvment and not the opposent.
i try this this WE and i tell you! if it work.

for the workers i don't know how to do, may be a way is to seperate the ability of the neandertalic workers like that neanderthals need, for example, 1 road builder, 1 minner, etc , you see? may be seperate all the ability of the workers in 2 neanderthals workers.

for the gov, you just have to specify the favorite gov.

regards

stgelven


To built the civilopedia of the new humans civis we can use the base of the old ones (exemple: use the German civilopedia to make the Proto-Germanic civ one), and we can reduze this civilopedia to 2 or 3 lines. In the future we can produce I bigger one.
The gov type is done, but the human player can change the gov type, the AI not, it could be cool if we can lock the option to human player too. about the Worker, I don't know how we can do that, but I think it is possible. ex: the modern worker works faster then ancient one, I have to learn how to do that. to build the graphics of the Neanderthal worker it's easy, I can use the base of the Cave Man. I just need solve the color team problem first, this problem is blocking the launch of Cave Man and other units mine :cry:

regards from Brazil!

civ army
 
stgelven said:
hi !
to lock the human gov, you can detroy other gov, like that, you have a neanderthals govs and a second one for human, is that correct?

i'm looking to find a solution for the workers... together we must find a solution, isn'it? ;)

did you find to have improvment for human and only to them?

I have to create the gov options in CivEdit, all the available civis can use all the available gov, I don't know a way tho lock one unique gov to one unique civ :cry: I can choice the shunned type, for this reasion AI could not choice this gov, but the humans players could, if they want. For Neanderthals, the best is Despotism and the Shunned is Democracy, but it could be cool with neaner has just Monarchy and Despotism to choice :goodjob:
I hope we can find the solutions to this gov cause and to worker and improvements too, I still looking for a option, but I did not find it yet :cry: I think, if I find it, it could works just in Conquest version, in the other, no. The same to locked alliance system, Neanderthals and Humans will be in eternal war just in Conquest (I locked the peace threats and the alliance), in the other version, it is not possible.

StGelven, I sent u a e-mail, did u receve it? In this e-mail I was asking u if u could put a link of my creations in the French Civ sites.
Oh, I found a cool car to be used like props and Poser sofware, maybe it could be tranformed in a motorezed settler. When I do the arts (it is easy and quickly), I sent to u.

regards!

CivArmy
 
hi,

i worked a little for you, i just need to know if the style is good before going farest, so ear is the begining of my contribution for the civilopedia :


#TECH_Agriculture
^
^The Middle East is a vast region east of the Mediterranean Sea. It is poor and very dry today because it

receives few rains.

But 10.000 years ago, the Middle East is then covered as far as the eye can see with grasses: plants with

ears and seeds, as wheat.

The habitants of this region do not need to move a lot to find their food. So they choose to group in small

villages.

In the course of time, they get used to scattering seeds around their village to avoid fetching too far their food.

And so is born the agriculture.


#TECH_Arts
^
^From it first demonstrations, the art until paleolithic superior, one can distinguish various styles or "schools",

which let think either of a shaman usage of the representations (among others the rupestral art), or of

ornamental either of allocation or ownership of the decorated object. The art marks a bend mattering in the

history of the humanity,meaning it puts in motto individual's specialization, to fisherman, hunter, shaman and of

course, artist.


#TECH_Catapult
^
^The catapult is a tremendous machine of war which in needed for its development multiple knowledge, as how to make, among others, mathematical and ballistic, engineer who was capable of drawing then of making realize and take up these machines, gave evidence of a surprising ingenuity in sights of the average level of the population of this time.


i'm surprise to see that there is not so many people that write to you in this thread, is the idea of the scenario is not so interisting?

hand shaking from france! ;)
 
Thanks StGelven! there is no many images of this scenario ready, exemple, the images of wonders splashs are just under construction or use my old style, old fashion :( But when I start put the new arts, people come one post more messages. I'm produzind I cool video to divulge this scenarios, I hope finish it soon.

In other foruns people asked me about Neanderthal scenario, I hope finish this soon, so we can start the biggest war between humans and neaderthals :lol:
 
hi friend!
here some other civilopedia texts, i hope you still need the ones i give to you.
i hope my english is good enought to be understood by every one :lol:

i don't understand what you mean with the tech collecting
it's very hard to say anything about the concept of danger because that is compltly natural, every animals have the concept of danger, no?

#TECH_Concept_of_Civilization
^
^A civilization caracterise by a specific organization of its society. it materializes by specific criteria such religion, the language, the historic traditions, its symbolics, artistic, mystic representations, its customs and the structure of its social organization.


#TECH_Concept_of_Numbers
^
^The concept of number appeared certainly as soon as an individual knew how to distinguish a thing (living or not) from the other one, that is than it knew how to individualize the differents elements of a group, it has of then named and for it, the usage of a hierarchical order is rather fast to set up with a total absence of capacity in the calculation. The concept of number is very rudimentary, it is bound with the consciousness of the individuality that it, takes all his value. Well then begin the humanity.




#TECH_Copper_Working
^
^Etymologiquement the copper pulls its name of the island of Cyprus. The Roman named it " aes cyprium ", or " bronze of Cyprus ". The copper enters the composition of the bronze and it has the " age of the bronze ". One can thus say that this one is known since the highest antiquity. To convince itself it is enough to go through the most ancient papers: Iliade, Bible and naturally Chinese or Persian parchments. Contrary to what one could believe, it is the relatively pure copper which was originally used. It is only afterward that one had the idea to associate him the tin to make it some bronze. If coppermines were exploited from the antiquity in a zone extending from Ethiopia to Asia Minor, it is especially the island of Cyprus that was the object of all the greeds (Egyptians, Assyrians, Phéniciens, Greeks, Persians and Romans conquered it. One will understand that it gave him its name (as well in Greek as in Latin). Without going to look for it in mines, one can find it in the blood of certain animals, as the shellfishes where it plays the same role as the iron in the human blood.



i download the knew version, 7 files!, i have to reinstall C3 in the week to try the scenario.

regards
 
Good work St. Gelven! Thank you very much, the textx are really cool :goodjob:
St. gelven, use the link of my signature to check the news of my other cretions to Civilization 3, there a lot of new stuffs.
The video of advertasing Neanderthal scenario is under production, but it takes more than 100 megabites :crazyeye: , and is not finished, so, I think I'll use just images as advertasing material :cry:

thanks again!
 
stgelven said:
if you make only 2 available govs, there is no problem, the humans have one favorite and one shunned gov, the neanderthals has well. may be you have to make 2 diffrents govs, may be the neanderthalic will be between monarchy and despotisme and human near monarchy and republic?

The AI doesn't choose its government depending on pref and shun. This only sets relationships to other civs.
One solution would be to give only the neanderthals the tech for the gov and make it high priced and untradeable so the men don't research it, and maybe to reflect the rise of men, give the men two govs where the earlier is weaker than the neanderthal one but the latter is better.

So maybe you could do two different tech trees, one for men and one for neanderthal!
 
stgelven said:
socralynnek you are right, may be civarmy would listen your suggestion.

I could, but I don't know how to do two different tech trees to different civis :( If someone knows how to do that, tell me :D
Stgelven, I saw your e-mail, I have to check the images that u choice. My work has been hard these days, too many meetings :eek: , my free time I spent exporting Haida leader (I will post it in few hours in CFC). Don't worry, I'll check the images and send u suggestion in hours. I think you did a really ameasing work again :goodjob:
 
i think there is no way to have 2 tree tech, the thing is you make and offer to the neanderthals a specific gov, very expensive, like that human do not try to lurn it, and you make 2 gov, specific to human but the way to find thoses 2 gov is closed by a very expensive tech that is offerd to human and not to neanderthals, you understand? :crazyeye: :lol:
in fact that is not very hard, it looks like something like that:

for human :

door tech1 (very high cost) offer to human => gov 1 => gov 2

for neanderthals :
door tech2 (very high cost) offer to neanderthals => gov neanderthalic

am i clear enought ? :crazyeye: :eek: :lol:
 
Two different tech trees works as follows (see Middle Ages Conquest):

Neanderthal tech tree starts with a very expensive tech that is untradeable that the Neanderthals have from the beginning. The tech should be optional. The real tech tree follows after that entry tech.

Same for human tech tree.

If there is just one age, than there shouldn't be any problem that all techs are optional, or there should be a third path for both.

(To really make sure that one civ doesn't get something from the other tech tree, you can also make 3 or 4 or even more entry techs that are untradeable, but give the other civs those techs from the beginning)
 
Kal-el said:
Rather than the Italians, how bout the Etruscans?

Hi CivArmy,

Maybe you could ask Kal-el some of the technical modding questions, eg. restricting imp/won to certain civs, restricting civs to certain govt types, different worker units/abilities for diff. civs - he's a very experienced modder :goodjob:

Cheers,

Procrastinator.
 
Back
Top Bottom