RufRydyr
QSC Map Maker
I'd like to see these available:
These are some of the things on my mind. Hope to see them implemented!
- When pollution strikes cities with governor on sometimes those tiles wind up in another city. I'd like to see them stay in their original city.
- The option for workers to convert all mines to irrigation.
- An F12 screen that would list total cities and other data like how close you are to the domination limit (integration of Mapstat).
Also on the new F12 screen show ALL the AI attitudes and trades without having to click on each civ. - Let workers, settlers, and arty use airports.
- Ability to sell all libraries or all of anything on a continent or world. Like sell all granaries when the Pyramids are built/acquired. Sell all barracks, etc.
- Better governors. Like the ability to have happiness for all citizens first with extra citizens followed by all science or all money. I hate it when the governors switch the extra citizens to scientists or tax people when I'm messing with the slider.
- Ability to automatically lower slider when there is only one turn left to research something to limit waste and raise it to it's previous level on the next turn before it asks what you want to research next. Also, show the gpt and turns to research for all levels on the sliders in a graph so you don't have to manually slide the sliders up and down to see.
- Show how many units are needed in a captured city to prevent a culture flip.
- NUMBER OF CULTURE ON HISTOGRAPH. Why is it so hard to figure out the exact number of culture? And why not add this info to the new F12 screen and show culture per turn for every civ?
These are some of the things on my mind. Hope to see them implemented!