The Map's insanity.

Yeah I made sure to title and write about it being for my enjoyment. I did change both of those values up on purpose. coastal cities are very strong on these maps, the AI's even more so. I see the AI settling a lot of these islands and making very cool nations.

I've considered turning down the values for atolls actually because i like the way they look and they (IMO) are unrealistically sparse on almost every map. I also imagine that ships would use 2 movement rather than one in an atoll, and embarked units would have a defensive bonus. **EXTREME** Battleships and aircraft carriers should find them impassible.

All that having been said, I cannot play Japan on these maps, it's obviously cheating. But they are a great opponent. :) I posted another thing about having AIs of varying different powers on the map, and this is one such instance. Try it like this:

  • Use really advanced setup
  • Use huge size ( and I use Deity difficulty)
  • Add max city states
  • Use 'largest continent' start option
  • Pick yourself a civ that doesn't have ocean bonuses.
  • Pick Japan, Denmark, England and Polynesia (any strong ocean civs)as enemies.
  • Add a custom unit list to all active players (unless you want to leave yourself on standard of course) of 2 settlers a scout and a a warrior
  • add all the rest of the 22 civs ( without custom unit list)

Can you see where I am going with this? There will be war. There will be vassals. There will be religious strife. There will be Ideology conflicts. There will be superpowers (custom starts), nations (all the other players), and minor civs. There will be 'the new world' and colonization of it. If you are a superpower.. that's one game. If you are not.. that's a completely different thing. It's intense and frantic. It feels rougelike... you are not going to win, but can you become a modern nation? Can you build a civilization that stands the test of time?
 
Note: this is a learning experience, not an attempt to distribute this map script as a viable option for normal play.
 
The biggest success, I think, was the rifts. As they were written worldbuilder was showing me me very strait lines, sharply defined cuts of ocean along the latitude of the world. They are a bit fatter here and look more organic to me.
 
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