The Mid-Evil Times: TMET

U better hurry with civ4 comin out in a month it might be a while after that before this gets any attention
 
to be honest I wish you were done with this now becuase I would be playin it..lol ...............Wish I could help you but theres really nothing I can help with..........By the way I didnt notice but what size map is this going to be?
 
For the civ names : Persia--> Sassanid
Pontus--> doesn't exist anymore at that time
Armenia-->fits between upper Sassanid and Byzantine
territory between France and Spain-->Aragorn
Split the vikings in 2 or 3 civs-->Finland, Norway, Danemark, Iceland or tribe names
Cordova-->Between Vandal kingdom and byzantine egypt to conquer territory later
Italians-->give some northern italin cities to that civ so it becomes stronger as time passes and let the Ostrogoths keep the middle, becoming the Papal states as time passes
Hungary-->between Poland and Ukraine
Principalities of Kiev-->north of Ukraine
Cossaks-->tribe in Russia that was assimilated in the 1800's IIRC
Tchetchen-->to plug holes in the lower Caucase?
Ottoman-->east of the Caspian sea to conquer everything west later
Swiss-->plus holes?
Rome-->city-state, remains of the western empire (or is it destroyed?)
2 arab nation on the arabian peninsula, one to take the sassanid's place and the other to take egypt
neutral city-states civ--> everywhere when there is space for a city but no real owner, they'll get destroyed as time passes
that's all I think of right now. I really hope you finnish that scenario (with the real map, I really prefer historical scenario from imagined ones) to play as the Byzantine. I don't know why but I really love that civ.
 
Map size: 130x150


Thanks a lot Beaver.
I intend to leave some gaps & fill them with Barbarian Camps. Also, settlers will be buildable so expect some city names to be in the wrong spots :p

Oh, here are a few screenies: http://www.civfanatics.net/uploads10/tmet.zip
Correct the names/territory with paint or something if someones has more knowledge about the time than me ;)
 
Paasky said:
Oh, there are two civ-slots free ;) What should I add? I'm thinking Rome (Papal States) & Cordova.

Locked Alliances:
Byzantium vs Vandals
Byzantium vs Italian States
Byzantium vs Persia (Sassanids)
well byzantium is screwed
 
I am the Future said:
well byzantium is screwed
Well the enemies are not that bad...
Vandals=Barbarians=They Suck
Italian States=Small=They Suck
Sassanids (Persia)=Crappy Troops=They Suck
:lol:

Besides, with my InvisibleImmobile™ I can make wars (although only 20+turns long) occur between civs ;) So expect a lot of warring straight from the beginning.
:satan:

Oh, just finished the city-placement on the map, next up is all of these: rivers, resources, city improvements, city sizes, unit placement & terrain improvements. Along with re-doing most of the rules (not from scratch though *whew*). But I'll release the first patch soon which includes the random-map scenario :D
 
El Justo said:
personally, i see no reason why you can't mix history and imagination. to say that there's "no point" to do so is completely asenine imo. this is your mod and you should be able to do with it whatever you damn well please.
De gustibus non est disputandum.

Whether there's a "point" in such scenario is a matter of personal taste. Paasky was asking why people weren't playing it, so I answered why I don't play it. To characterize my tastes as "asinine" say more about you than about me.

As for what Paasky can do, well, there's no way I could control him even if I wanted to.
 
El Justo said:
personally, i see no reason why you can't mix history and imagination. to say that there's "no point" to do so is completely asenine imo. this is your mod and you should be able to do with it whatever you damn well please.

Whether there's a "point" in such scenario is a matter of personal taste. Paasky was asking why people weren't playing it, so I answered why I don't play it. To characterize my tastes as "asinine" say more about you than about me.

@Paasky I think I tried to be extremely polite and gentle in my answer and was precise about giving you just one opinion : mine. And I was pretty positive about other stuff. You are free to do as you please but if you don't like feedback that is not complimentary then no need to ask for feedback and no point in calling me a moron. Well me and 2 other people actually !

But I sure won't annoy you nor come troubling you in your thread anymore.
 
Hey, your answer gave me stuff to do while waiting for civ4 ;)
And what's this moron business? :confused: I guess you placed it in the wrong paragraph (?)
EDIT: Ah yes, une misunderstandment. I was simply changeing the word asinine into something we uneducated fools can understand ;) (as I've never heard of the word before)

Anyway, progress report: All units have been placed, all cities have been placed, the terrain on the map is ready, rules have been adjusted for the new map. Still to do are resource placement, rivers into the new portion of the map, city sizes & improvement placeing. Give me a week and I'm done :D
 
Hi,

I don't have time to test this one yet, but I like your map! :) One thing to consider, though. Muscovy was really not important until after the Mongols, when they took control over and 'assimilated' all other Ruthenian peoples, making them Russians... Next to the Finns was highly developed Novgorod. Also, you might want to include the Balts. After all, in the 13th century Lithuania became a great regional power. As for Poland, its first capital was actually Gniezno, nowadays almost a suburb to Poznan (Posen), which you have marked as German! :) I Would also move them further south and east - making a narrower but wider band (coinciding with the traditional boundaries of Malopolska and Wielkopolska) bordering on Ukraine.
 
Yes, I know that some of the civs shouldnt appear until after the year 1000, but as they grew up into important nations later on I almost have to include them. But they won't grow very fast (forests can't be settled & all except a few hills in Russia are forest) and so won't be such a big threat until later. Maybe you could open the map in Paint & edit where the civs should be? As I don't have a clue on the political areas of East Europe in the 500's ;)

Also, all civs have been used, so I'd have to replace one. I've added The Papal States into Rome & 2 other cities (being the remnants of the Western Roman Empire) & Bulgaria between Karantania & Ukraine. And as I want to keep the Finns in, the only one that could go are the Volga Tribes, but they are there to fill in a big hole.
 
Ha, ha, a trick question, I see! :lol: Nobody knows very much about the slavonic tribes in the 500's. In fact, little written record exists before they adopted christianity around 900 AD. In the 500's it is likely that the tribes that lived in these areas had little to with the ones that ended up there eventually. On the other hand - since we don't know, why not use what we do? If you have maxed out the number of civs, though...

On the other hand, Muscovy really emerges very late, and then only as a military power. The pre-Mongol Ruthenian centers of high culture were Kiev and Novgorod.
 
Novgorod being... where? :p (yes, I am an ignorant fool ;))

Perhaps I should just name it back into Russia, because I want Moscow to be the capital (although it was changed into St. Petersburg...)

But could you please show me how Poland _should_ look? Right now I simply put a town there because it looked like a good place ;)
 
No, don't change Muscovy to Russia! Actually, they are the same. The slavonic word for Ruthenia is Rus, while Russia is Rossiya. When Moscovy conquered the other Ruthenian nations, they claimed that they were all Russians, and that all Ruthenian languages were dialects of Russian - which is not exactly true.

Since you like Wikipedia, here is where you will find Novgorod:
http://en.wikipedia.org/wiki/Novgorod

As for Poland, it kind of depends on the size of your civ map. If you only have place for one city, I guess it doesn't really matter. Historically, the western Polish tribes were the first to unite in Gniezno under the Piast dynasty, maybe around 800 AD or somewhat earlier. The eastern tribes stretched all the way up to the border with the Ruthenians. When Mieszko I was baptized in 966, the country was already united.

Along the Baltic coast were the Balts, for instance the Prussians (no, they were not Germans), which were completely destroyed by the Teutonic Order in th 13th century, which had been invited there by the prince of Masovia (Warsaw) to convert them.
 
for the locked alliance, I would suggest putting Arabia and Sassanids in a locked war so that Arabia can exterminate the other and than become a threat to the Byzantines

OR

To simulate the Dark ages and the fact that kings had in fact little autority over their barons, counts and other nobles, give every early units HN. This will make the AI go attack crazy and many cities will exchange hands as should happen during those troubled times. The bigger empires such as Byzance and Sassanids which are more centralized and have a real bureaucracy should't have HN units, so that they lose territory if they don't declare war to get them back. In a way, a declaration of war will only formalize an extended period of warfare.
 
HN? Hidden Nationality? Yes, a good idea. I did a bit of researching about them with my Pirates scenario & found out that the AI can take cities with them but the human can't unless it's declared war.

Maybe they could be Mercenaries or Brigands. Not recruitable, just.. yes, that's how I'll do them ;)
 
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