It seems that none of the issues with Civ4 were addressed in Civ5.
Prime issues.
No native x64 support.
Beyond turn 60 (With three AI on ANY size maps) the time waiting is unacceptable. It is WORSE than Civ4.
I cant find the place that disables the intro movie. Yea it is a great work, but I don't wanna see it EVERY FREAKING TIME!!!
DX11 drawing errors, slow vfx processing, black screens, spiked screens (vector drawing errors) it makes me YEARN for Civ1!!!
Great job Firaxis, you have succeeded in discovering new levels of fail. I have a quad core, but only ONE IS GETTING USED BY CIV5!!!! WTH??? I have seen this game munch 3gb of RAM, I have watched one core drop to zero, and another jump to 96-99%. Civ5 (Steam Version) seems to be incapable of using more than one core at a time.

The biggest drawback? 50 bucks down the drain.
No way to adjust the game on the fly. Why did you drop the worldbuilder integration? The last 5 maps I have played have had less that 3 gold, but 50 uranium...
One map had NO OIL AT ALL. Same map NO ALUMINUM. This game was not ready for prime time.
Now things I DO like
The interface is wonderful!
The ability to really get a city to specialize is great.
The policy format is a great addition, as is the trackers for everything.
Far less clicking, much better defensive system, although I miss the stackable unit. But the new system works better than the old.
Well I feel this has hit a brickwall, and I will return to the game, and see what else I can find that is a
or a
.
Prime issues.
No native x64 support.

Beyond turn 60 (With three AI on ANY size maps) the time waiting is unacceptable. It is WORSE than Civ4.

I cant find the place that disables the intro movie. Yea it is a great work, but I don't wanna see it EVERY FREAKING TIME!!!

DX11 drawing errors, slow vfx processing, black screens, spiked screens (vector drawing errors) it makes me YEARN for Civ1!!!

Great job Firaxis, you have succeeded in discovering new levels of fail. I have a quad core, but only ONE IS GETTING USED BY CIV5!!!! WTH??? I have seen this game munch 3gb of RAM, I have watched one core drop to zero, and another jump to 96-99%. Civ5 (Steam Version) seems to be incapable of using more than one core at a time.


The biggest drawback? 50 bucks down the drain.
No way to adjust the game on the fly. Why did you drop the worldbuilder integration? The last 5 maps I have played have had less that 3 gold, but 50 uranium...

One map had NO OIL AT ALL. Same map NO ALUMINUM. This game was not ready for prime time.
Now things I DO like
The interface is wonderful!
The ability to really get a city to specialize is great.
The policy format is a great addition, as is the trackers for everything.
Far less clicking, much better defensive system, although I miss the stackable unit. But the new system works better than the old.

Well I feel this has hit a brickwall, and I will return to the game, and see what else I can find that is a

