The more things change...

beardbj

Chieftain
Joined
Feb 3, 2009
Messages
6
It seems that none of the issues with Civ4 were addressed in Civ5.

Prime issues.

No native x64 support.:eek:
Beyond turn 60 (With three AI on ANY size maps) the time waiting is unacceptable. It is WORSE than Civ4. :mad:
I cant find the place that disables the intro movie. Yea it is a great work, but I don't wanna see it EVERY FREAKING TIME!!!:scan:
DX11 drawing errors, slow vfx processing, black screens, spiked screens (vector drawing errors) it makes me YEARN for Civ1!!! :crazyeye:

Great job Firaxis, you have succeeded in discovering new levels of fail. I have a quad core, but only ONE IS GETTING USED BY CIV5!!!! WTH??? I have seen this game munch 3gb of RAM, I have watched one core drop to zero, and another jump to 96-99%. Civ5 (Steam Version) seems to be incapable of using more than one core at a time. :rolleyes::p

The biggest drawback? 50 bucks down the drain.

No way to adjust the game on the fly. Why did you drop the worldbuilder integration? The last 5 maps I have played have had less that 3 gold, but 50 uranium... :eek:

One map had NO OIL AT ALL. Same map NO ALUMINUM. This game was not ready for prime time.

Now things I DO like

The interface is wonderful!
The ability to really get a city to specialize is great.
The policy format is a great addition, as is the trackers for everything.
Far less clicking, much better defensive system, although I miss the stackable unit. But the new system works better than the old. :goodjob:

Well I feel this has hit a brickwall, and I will return to the game, and see what else I can find that is a :goodjob: or a :mad:.
 
change this:
Code:
Civ5_Opening_Movie_en_US.wmv
to this:
Civ5_Opening_Movie_en_US.wmv BACKS
You get a black screen for a min or less but it seems faster. My dual core CPU is only warm-ish but turns still take forever. It seems turning down graphics don't reduce between turns time.
 
The only way it can be brought down, is akin to the solution for FSX a while back.

Go back to FS9.

I ran the DX9 with setting maxed. Never got more than 40 seconds with 5 civs on a large map.

Forget a huge map, I think the hole is in the huge code.

Thanks for the movie clipper!
 
I don't understand why some people are having problems with processor usage. Civ V uses all 4 of my cores also. Turn times are somewhat slower than Civ IV, but I expected that.
 
I don't understand why some people are having problems with processor usage. Civ V uses all 4 of my cores also. Turn times are somewhat slower than Civ IV, but I expected that.

But how much are those cores used? Most people see a usage that at best is aquivalent to two fully utilized cores :(
 
I uses my 3 cores fully. In fact, if I reduce civ5 to use just 2 of my cores I get slower performance.

Plus, dev said in some interview that game can use up to 8 cores in same time.
 
I uses my 3 cores fully. In fact, if I reduce civ5 to use just 2 of my cores I get slower performance.

Plus, dev said in some interview that game can use up to 8 cores in same time.

Might be that it can use 8 cores, but either it's not very efficiently doing that, or there is some other bottleneck that limits the effective CPU usage.

However, now I have seen already a few people reporting that the game DOES make good use of more than two cores, one case even from a reputable print magazine, while in the vast majority of cases multi-core CPUs seem to be under-utilized :confused:

Maybe there is something to the "some other bottleneck" theory. In that case there ishope that many people will see a major performance increase with a later patch :)
 
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