RickDuzEnuff
Chieftain
In a recent thread, I explained how I was having cash flow issues. Many of the responses pointed out that I had over-built city improvements. There is actually another thread about "addictions" that is very entertaining, and it appears that I suffer from improvement addiction.
So I started a new game trying to curb that need to build everything under the sun in all my cities. The new game has met with much greater success. So here is my question...What do you consider a "must build" in your cities? Obviously this will depend on city location vs. game goals.
Myself, I tend to play space race games. Cash is king. Actually, cash is king in most play styles, I would think. So I will build any and all improvements that generate cash. So my "must builds" are MP, Bank, SE, Harbor and CD in all coastal cities, and Smith's for a wonder. Aqueduct and Hospital kinda go without saying, unless the city can't grow large enough to warrant them. The reason I bring this up is that it was pointed out by some that a harbor in every coastal city is not necessary. What do you think?
So I started a new game trying to curb that need to build everything under the sun in all my cities. The new game has met with much greater success. So here is my question...What do you consider a "must build" in your cities? Obviously this will depend on city location vs. game goals.
Myself, I tend to play space race games. Cash is king. Actually, cash is king in most play styles, I would think. So I will build any and all improvements that generate cash. So my "must builds" are MP, Bank, SE, Harbor and CD in all coastal cities, and Smith's for a wonder. Aqueduct and Hospital kinda go without saying, unless the city can't grow large enough to warrant them. The reason I bring this up is that it was pointed out by some that a harbor in every coastal city is not necessary. What do you think?