Stringer1313
Emperor
- Joined
- Sep 10, 2014
- Messages
- 1,174
I would rather they work on making existing buildings and governors more interesting then just adding stuff..
I would rather they work on making existing buildings and governors more interesting then just adding stuff..
That's a lot of work for just a little flavor. I'd rather they spend their time on other things. This is something that can be covered by a mod.
That's a lot of work for just a little flavor. I'd rather they spend their time on other things. This is something that can be covered by a mod.
What I wouldn't mind seeing would be if there were unique governors. Either tailored to each civ individually, or simply that there were 5 or 10 different governors for each category. And even if their final promotion trees were the same, if they just differed in initial abilities, that would be cool. So, maybe the first Magnus that gets recruited get +50% on chops, but the second one would have like extra gold on riverside tiles, or bonus culture per city-centre buildings, etc... So basically, it gives another layer when recruiting governors, and maybe makes the game play a little differently if you're now racing for your next governor promotion before the Magnus you want disappears.
It's stuff like that I think that would truly make me pay more attention to the system, and I think would be a big leap forward.
Surely it’s just a few additional art assets. You could just have maybe 3 alternates for each governor, probably keeping the same base colours are rough design.
I mean, I’d like something more involved for Governors, but just some alternative faces would be plenty really.
I don't know if that is meant as a fact statement or some irony. I truly hope it is the former. Anything to remove the prevailance of the boring chop chop mechanism.Magnus' reign is at an end. No more chop multiplier for him. Look at the screenshots.
40 civs x7 govenors = 280 unique portraits to be done. If you want unique abilites then they have to be added and balanced = lots of work.
Awww. . . now you made me miss upgrading my palace in Civ III. Why'd you go and remind me, I couldn't miss what I didn't remember!- Palace Upgrade. I can’t beleive FXS have gone to the effort of basically giving every Civ an unique palace, but then don’t let you upgrade palaces. Seems so obvious- and so easy to implement. I could easily imagine upgrading palaces to, say, a parliament or presidential palace or congress, perhaps based on your particular Civ (so, Japan might get a Diet etc.)
I thought I’d bump this again given Gathering Storm doesn’t seem to rework any of these things... which I find sort of extraordinary.
Looks like there will be some tweaking of Governors, and we’re getting new future tier governments. Policy cards will also be tweaked. ... But that’s it.
What gives? Do we think FXS is happy with loyalty, Governors etc. ? Are these things to be worked on in a future dlc or expansion? Maybe FXS wanted more time to think about these mechanics and or see how other mechanics work?