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The "Next Turn" button - requires change.

the-sociopath

Chieftain
Joined
Oct 3, 2010
Messages
12
Location
India
I believe the button that comes up at the end of the turn should be highlighted in a different unambiguous colour and accompanied with a more distinct sound effect.

Many times I've found myself wasting 5-10seconds, under the impression that the "Please wait" was still in progress.
 
What I like is when next turn comes up, you click it, and it takes you to a unit that needs orders before the turn is actually over. What the hell? In that situation, shouldn't unit needs orders pop up instead of next turn...
 
Yeah both are issues i've had.

Next turn shouldn't be next turn if there are units still needing orders. Perhaps call it "continue turn" and keep it until all the units are given orders.

And... they need to change the color when a turn is indeed up.
 
What I like is when next turn comes up, you click it, and it takes you to a unit that needs orders before the turn is actually over.

I think that's some sorta glitch.

Many times after my last unit of the turn has completed a task I set for it, the message "a unit is waiting for your order" remains for another 3 seconds or so even after he's done. Very frustrating.


And... they need to change the color when a turn is indeed up.

Exactly !
 
What I like is when next turn comes up, you click it, and it takes you to a unit that needs orders before the turn is actually over. What the hell? In that situation, shouldn't unit needs orders pop up instead of next turn...

If all manual moves are done, the "end turn" button becomes available. When you press that and you have no automatic moves (automated workers, units send on long paths, exploration etc.) the turn ends immediatly. If you have automatic moves that still need playing out, they move after you press the button (causing a short delay) and then the turn ends. If one of these automatic moves ends with the unit still having movement points left, the game moves to that unit and asks you what to do with it. After the unit(s) are moved, you can again press the "end turn" button.

In previous series, automatic moves were done during you turn and if you were unlucky you had no possibility to stop them. Now you can always change orders you set in previous turns.
 
If all manual moves are done, the "end turn" button becomes available. When you press that and you have no automatic moves (automated workers, units send on long paths, exploration etc.) the turn ends immediatly. If you have automatic moves that still need playing out, they move after you press the button (causing a short delay) and then the turn ends. If one of these automatic moves ends with the unit still having movement points left, the game moves to that unit and asks you what to do with it. After the unit(s) are moved, you can again press the "end turn" button.

In previous series, automatic moves were done during you turn and if you were unlucky you had no possibility to stop them. Now you can always change orders you set in previous turns.

I'm not talking about automatic moves. I'm saying it's glitchy. There will be units just sitting there that I've never given an order to, they're not doing anything automatic. It'll say next turn and then go to that unit. I'll move it, and it'll say next turn, and maybe it goes to another unit or maybe it goes to the next turn.

I've also had it skip units entirely in a turn. I know they had movement points. It just skipped them.

It shouldn't say next turn unless it really is next turn. I see what you're saying about the automatic movements though. Makes sense that it happens that way when you think about it. It's processing the automatic movements between turns. So it tells you next turn when it's really not cause it still needs to process the automatic movements for that turn. But I've had it do it to units that weren't doing anything automatic, and I've had it skip units altogether for a turn.
 
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